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Imperative Features for Houses - Printable Version

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Imperative Features for Houses - Blissey - 12-09-2014

Houses are lacking in certain features that would make them far more roleplay friendly than they already are. Here are a couple of suggestions I've suggested in the past. Those who post in this thread are welcome to comment and suggest as well, but please remain on topic, don't derail or flame this topic, and don't misbehave, or I will request this topic to be locked.

Mailboxes:
Pretty self-explanatory, sort of. Mailboxes can be implemented in over-world houses as an option from the drop-down menu owners get by clicking on the door. Owners have the option to open/close their mailboxes for messages, along with being able to mark messages as read/unread, and can delete/save them as well. Players will be able to click on a house door and, if the house's mailbox is raring for some sick missives, can store their message either via a pop-up prompt or from note-paper, either or. Text limit can be the same as a book page or a note-paper page, I suppose. The owner of the house will be able alerted of their message upon entrance of their house by a blinking or closed letter icon that blinks next to the Build HUD. Sans messages or saved/already marked/already read messages will have the letter open.

In the case of portal houses -- if those who own houses are listed down somewhere in the code unlike laplaceNET handles --, the messenger can speak to Matsuri and have her hand the message to them whenever they enter their house. All features in correspondence to overworld houses apply as well.

Door Bells:
Also self-explanatory, but might only be beneficial for overworld houses unless someone can figure out how to bypass the party-only invitation for portal houses in Asago Banks. Anyway, a visitor will click on the door to ring a house's door bell. Any and all persons in the house, on all Levels, will hear either a sound or a textual prompt in the chat section of the game (preferably both) that 'Someone's rang (or ringing, or rings) the door bell!'.

That's about it.


Re: Imperative Features for Houses - Rendar - 12-09-2014

Honestly, I'd like a feature for house portals. Where people can add you as a 'friend' that accepts your Key name, and Save Slot. That character can then go to a portal, whether they have a house or not and move into it. It'll bring up a prompt, should they have a 'friend'.

"Would you like to go home?" "Would you like to visit a friend?"

Going to "Visit a Friend" will show the names of people that have added you to visitation. From there you can click on one and so long as their house isn't locked, you can enter.

I'm all for everything in this thread though, it seems really nice and people would actually visit me in the bad part of Chataraunga.


Re: Imperative Features for Houses - Blissey - 12-09-2014

I've actually suggested Land-Lording Rights in the past but that thread appeared to be overlooked. I'll have to remaster that suggestion later on, but as of this moment I don't have time.


Re: Imperative Features for Houses - Sarinpa1 - 12-12-2014

I will caaarefuly invade this suggestion with my old suggestion

http://www.neus-projects.net/viewtopic.php?f=8&t=196


Feel like it belongs here.


(No I'm desperately trying to bump that thing.)


Re: Imperative Features for Houses - Blissey - 12-12-2014

Oh, Sarinpa1, thanks for posting that, since you brought something to the table that I completely forgot we needed: house narrating. Sometimes using signs isn't enough to set the mood. Not all characters can read, not all characters have Fluency at rank 1, and not all characters actually pay attention to signs anyway. House narrative should also be an imperative feature houses should have, along with being able to turn the lights 'on and off'.


Re: Imperative Features for Houses - Soapy - 12-30-2014

Bumping this with stuff.

Locking/unlocking Extra Levels (with keys too, of course) would be great for a lot of things.


Re: Imperative Features for Houses - Argonus - 12-30-2014

A better way to organize keys would be nice. It fits in with soapy's suggestion a bit. Maybe have some sort of key ring or allow labeling of keys and doors.


Re: Imperative Features for Houses - Ryu-Kazuki - 12-30-2014

"[url=http://neus-projects.net/viewtopic.php?p=2748#p2748 Wrote:Argonus ยป Mon Dec 29, 2014 9:14 pm[/url]"]A better way to organize keys would be nice. It fits in with soapy's suggestion a bit. Maybe have some sort of key ring or allow labeling of keys and doors.

You can already rename keys by right clicking them, although I think the character limit should be increased slightly myself. 50 characters doesn't seem too bad to me. Also, signs are a useful tool.


Re: Imperative Features for Houses - Soapy - 12-30-2014

A key ring would be very nice, yes. Less clutter.


Re: Imperative Features for Houses - Normal Username - 12-30-2014

I think I should place my suggestion here too.
http://www.neus-projects.net/viewtopic.php?f=8&t=469

AKA
Fake walls.