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Really dense thunder - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Really dense thunder (/showthread.php?tid=3391) |
Really dense thunder - Autumn - 09-04-2016 Dense thunder as a skill has a little bit too much Ki cost to be worth it, can the mechanic of Dense thunder having half-ki cost when used at someone's side come back? Crane Hop does not become a huge issue for this anymore because crane hop is 2m Re: Really dense thunder - Snake - 09-04-2016 Don't see why not. Re: Really dense thunder - Akame - 09-04-2016 6 ki Dense thunder sounds good. Re: Really dense thunder - Lolzytripd - 09-04-2016 it seems more like an issue with monk, they need another way to get ki in battle, and that their ki should persist between battles. serpent strikes could gain +3ki when hitting with a critical strike and a passive that gives 1-3 ki when an attack misses them. Re: Really dense thunder - Exxy - 09-04-2016 I believe the ways to gain Ki are fine enough for the most part, although I would be in-support of the OP; this is something I've been ranting about in the woodworks on-and-off since it was changed to a higher flat amount. Dense Thunder could probably fare with keeping the same Ki Cost as it currently has and gaining the Situational it previously had that allowed half-cost procs of KD from the side (but only the sides, not the back). |