[Graphical] Runaway Stat Text. - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: [Graphical] Runaway Stat Text. (/showthread.php?tid=3411) |
[Graphical] Runaway Stat Text. - Exxy - 09-09-2016 Currently, if the number of digits (percent sign, %, included in this) goes beyond 4 then the rest of the value is cut off (to an extent). Refer to "Status Resist" in Example 1 and "Status Inflict" in Example 2 for a visual example of what I mean. Example 1: Example 2: Re: [Graphical] Runaway Stat Text. - Neus - 09-10-2016 What stats does it occur with of that list and does it ever cut off useful information (IE, not just a percentage sign)? Re: [Graphical] Runaway Stat Text. - Snake - 09-10-2016 Just 'float' numbers in the Status Inf./Status Res. It happens because of the diminishing gains math pushing the % away. Example: (Supposed diminished Scaled WIL + diminished Scaled SKI = 44.4 + 62.222 = ''106,622%'') It happens to all side-screen stats. (everything else but those are fine.) Re: [Graphical] Runaway Stat Text. - Neus - 09-13-2016 Should be corrected. |