Terribly Confusing - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Terribly Confusing (/showthread.php?tid=3513) |
Terribly Confusing - Autumn - 10-03-2016 Can it be possible to target allies with Confuse? I think it'd create hilarious situations. Re: Terribly Confusing - Snake - 10-03-2016 Griefing in PvP? Why not? I personally would love it. :^) (+1) Re: Terribly Confusing - Neus - 10-05-2016 Eh, not really sold on the idea. Seems like it would just cause frustration when you accidentally target a party member. Re: Terribly Confusing - Shujin - 10-06-2016 We don´t need to be handheld on everything. Sometimes when you do things like thats it´s actually hilariously funny. Like that one medibot you love so much that it heals you even when you are at full HP and your teamcomrade is dying next to it. *nod nod* I mean accidently targeting a friend happens once, then you learned not to press to hasty. But I am probably abit biased because I kinda want there to be some room for Error by player, and not being handheld for litterally everything. Re: Terribly Confusing - Sawrock - 10-06-2016 Red letter. Re: Terribly Confusing - Shujin - 10-06-2016 Point taken. But my ice army would be such much stronger! *looks at circle ring expand ice* But okay, granted didn´t think about those two before. Re: Terribly Confusing - Kameron8 - 10-06-2016 If you ever played SL1, you'll know how quickly out of hand using AoE magic spells to damage your enemy and simultaneously heal yourself/others is. Even though it isn't the same, since it's tied to a finite duration before needing to be reapplied, the only tangible benefits to this are fringe team-sustain setups and shits'n giggles. Besides, this would be the first ability to try to inflict an ally using their status resistance, which seems counterintuitive. Doesn't seem worth it. |