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Headshot Scaling - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: Headshot Scaling (/showthread.php?tid=3535) |
Headshot Scaling - Kameron8 - 10-07-2016 With an issue I believe may be related to the previous thread I created on Holy Enchant Scaling, Headshot does not appear to be boosting damage by the amount specified. I shot a goblin shaman with a basic attack, then a headshot, with the same weapon. Shot a goblin: Then I shot a player in the same fashion. Shot a player: I did not include the debug logs because they look, as far as I can tell by looking at them, completely identical for each shot taken at the monster. Re: Headshot Scaling - Lolzytripd - 10-07-2016 I'm gonna go out on a limb and say, it probably is working as intended, it looks like head shot applies bonus damage before defense. Re: Headshot Scaling - Kameron8 - 10-07-2016 Defense is now multiplicative, you would see a consistent % increase by 25% regardless. If I shot someone for 20 and headshot for 25, them having 50 defense would change that to 10 and 12.5. That ratio should persist, and since it isn't I suspect something is not scaling with guns correctly. Re: Headshot Scaling - Autumn - 10-07-2016 I think something is wrong with headshot in general, maybe some debug messages would be necessary, after testing quite a bit with headshot on a bow-gun I've noticed it's damage is just a flat damage increase more than a 25% critical bonus. This might apply to non-bowguns. Re: Headshot Scaling - Neus - 10-17-2016 Well, I added a debug message, so you can check for yourself what the modifier is. Re: Headshot Scaling - Kameron8 - 10-20-2016 The new debug message shows the crit damage scaling properly. I tested again this patch against 3 defense Goblin Shamans, and then a much bulkier arena combatant. The damage increases by a little over 17% each time, but I believe it's working as intended. I made a very stupid assumption about math when I first made this thread, and expected headshot to increase the net damage done by 25% compared to a normal attack. In reality, because the game is just adding +crit damage to a number that isn't 100%, that isn't how it should work. The net damage would be this bonus crit % normalized by your default crit damage. I included logs in case I'm wrong a second time, but I'm fairly certain this was working from the beginning. Sorry about that. Shaman [Basic Hit, then Headshot]: Combat: Debug: Arena Combatant [Basic Hit, then Headshot]: Combat: Re: Headshot Scaling - Neus - 10-21-2016 No problem, glad we figured that out. |