NEUS Projects
Draggin Balls - Printable Version

+- NEUS Projects (https://neus-projects.net/forums)
+-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8)
+--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11)
+--- Thread: Draggin Balls (/showthread.php?tid=3557)



Draggin Balls - Soapy - 10-12-2016

Simply put, Fire Jet cinders do way too much damage.

Can they be adjusted to 50% user's Fire ATK + (Chun level/2) or something?


Re: Draggin Balls - Snake - 10-14-2016

Youkai damage is absurd, and GS has a passive that knocks you back ignoring spiked threads (i think). So ye, pls nerf.


Re: Draggin Balls - Autumn - 10-18-2016

Mostly this, fire jet damages can reach upwards to 300-350 on impact, and then 150-175 from cinders alone.


Re: Draggin Balls - Trexmaster - 10-18-2016

[Image: 4f9dc4c8cd.gif]

To note, that was a Ghost with Wraithguard. If you don't have treads/50% fire resist + flamewalk, you die.

Not to mention how overpowering the initial attack is alone.



Re: Draggin Balls - Raigen.Convict - 10-24-2016

Welp, they found out about my cheese strat... R.I.P.
In all seriousness I see the issue with it too, I agree the tiles need a nerf when you can blow enemies back over the tiles for around 3 momentum and hit levels of damage only within your dreams.