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Field Medic - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Field Medic (/showthread.php?tid=3716) |
Field Medic - Filthyfrankster - 11-23-2016 Field medic is nice for a straight up heal. But you'd think treating someone on the spot like that, you'd probably do a bit something more than just slap a band aid. My suggestion is field medic also treats 1 negative status effect on the person you're treating, if the battle-item that is needed is on your belt. Such as applying a bottle of liquid courage on the person you're treating if they're feared and you have the item on your belt. Re: Field Medic - Autumn - 11-23-2016 That could be pretty cool enough to set apart field medic from stuff like Graft I think. Re: Field Medic - Shujin - 11-23-2016 I agree, thats actually a cool idea to make this skill stand out a little from the rest. I like. Re: Field Medic - Snake - 11-23-2016 Yep, that would make it more interesting. What about it's interactions with a bigger Tactic rank? Make it cure 'more' negative stats as long as you have the items? Would be pretty dank to see a Field Medic slap in throatopener + false courage + stabilizer + sal volatile on someone at once. Re: Field Medic - Ranylyn - 11-24-2016 "Snake" Wrote:Yep, that would make it more interesting. What about it's interactions with a bigger Tactic rank? Make it cure 'more' negative stats as long as you have the items? This "could" potentially be fine since tactics rank is such a bitch in PVP. So long as we don't make it so good that it needs a nerf for PVE. Re: Field Medic - Snake - 11-24-2016 Don't think that would cross the line at all, but that's just me. 'Meta' in PvE is to fight with a team of 4 Hexers anyway. |