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Broken Wind - Printable Version

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+--- Thread: Broken Wind (/showthread.php?tid=3738)



Broken Wind - Soapy - 11-26-2016

I'm not entirely sure if this is a bug or not, but Fortune Wind's secondary cast will damage and knock enemies back until they're out of range (so up to 3 times).


Re: Broken Wind - Ranylyn - 11-26-2016

If it's not a bug, then FW's secondary effect is absolutely terrible since it only scales with one singular stat and nothing else, and you need to end a good buff to use it. I've been operating under the assumption it was intended since Traps are better than single-hit FW in terms of damage/zoning non teleport movement, and traps are not only presently very underwhelming, but don't require a total of 6m.


Re: Broken Wind - Snake - 11-26-2016

That was a change that happened while you were away, fully intentional.


Re: Broken Wind - Neus - 11-28-2016

No, it hitting multiple times is definitely a bug. If it's too weak then feel free to make a balance fu thread for buffs to it.


Re: Broken Wind - Ranylyn - 11-29-2016

"Neus" Wrote:If it's too weak then feel free to make a balance fu thread for buffs to it.

Done. Because it's literally 100% useless without this multihit aspect. Hence why it wasn't reported sooner since it seemed like an intentional part of the skill for it to not suck.