Broken Wind - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: Broken Wind (/showthread.php?tid=3738) |
Broken Wind - Soapy - 11-26-2016 I'm not entirely sure if this is a bug or not, but Fortune Wind's secondary cast will damage and knock enemies back until they're out of range (so up to 3 times). Re: Broken Wind - Ranylyn - 11-26-2016 If it's not a bug, then FW's secondary effect is absolutely terrible since it only scales with one singular stat and nothing else, and you need to end a good buff to use it. I've been operating under the assumption it was intended since Traps are better than single-hit FW in terms of damage/zoning non teleport movement, and traps are not only presently very underwhelming, but don't require a total of 6m. Re: Broken Wind - Snake - 11-26-2016 That was a change that happened while you were away, fully intentional. Re: Broken Wind - Neus - 11-28-2016 No, it hitting multiple times is definitely a bug. If it's too weak then feel free to make a balance fu thread for buffs to it. Re: Broken Wind - Ranylyn - 11-29-2016 "Neus" Wrote:If it's too weak then feel free to make a balance fu thread for buffs to it. Done. Because it's literally 100% useless without this multihit aspect. Hence why it wasn't reported sooner since it seemed like an intentional part of the skill for it to not suck. |