Goblin Bombs and Scaling - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Goblin Bombs and Scaling (/showthread.php?tid=3872) |
Goblin Bombs and Scaling - MegaBlues - 12-14-2016 Technically this is a balance issue, so I'm putting it here. At level 60, with 43 Resistance and 10% Magical DR from Margin Manipulation, I took 73 damage from a level 9 Goblin's bomb. That'd be a very nasty chunk of damage for an appropriately-leveled player. Bombs from enemies, or maybe overall, could probably do with some scaling based on user level. Re: Goblin Bombs and Scaling - Snake - 12-14-2016 I think bombs ignore defenses and reductions, I might be wrong. And this could really be something terrible in lower levels towards the game's early game health. Can we make Goblin have special bombs that scale from their LV instead? Re: Goblin Bombs and Scaling - Lolzytripd - 12-14-2016 I think Bombs check for targets level, not users level in regards to damage. Re: Goblin Bombs and Scaling - Neus - 12-14-2016 Goblin bombs are exactly the same as regular bombs, so they ignore reduction. I don't think this is really a big deal for low level players, but I'd be interested to hear what Ranlyn thinks about it. |