Desperado Medidas - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Desperado Medidas (/showthread.php?tid=3945) |
Desperado Medidas - Soapy - 12-29-2016 Desperado skills kind of suck. It would be cool if they didn't. To keep up with the increased damage/HP across the board since GR, Nitrogen Drop could stand to gain 100% Scaled Weapon Attack in addition to the normal power multiplier. Wild Ride is, and always has been, one of the weakest skills in the game despite being even more situational than Execute. Bumping it up to 100% SWA and having it not cure the Knockdown would at least put it on par with Lead Storm. Re: Desperado Medidas - Raigen.Convict - 12-29-2016 Makes sense too since in DMC3 wild ride did NOT knock the enemy back on their feet... Re: Desperado Medidas - MegaBlues - 12-29-2016 Speaking of which, I think Wild Ride's activation range could use a buff, at least if the user is airborne. Finding a way to knock the enemy down while remaining beside them is a bit difficult with Demon Hunter, as far as I know. |