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Not so Failsafe - Printable Version

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+--- Thread: Not so Failsafe (/showthread.php?tid=3992)



Not so Failsafe - MegaBlues - 01-05-2017

Failsafe doesn't seem to prevent the triggering chance on rigged chests.

[REDACTED] attempts to disarm the trap, but ends up triggering it instead!
A spike trap was triggered! The party takes 30 damage!

This was with Failsafe SR5.


Re: Not so Failsafe - MegaBlues - 01-11-2017

Bumping this, as there was an update and I haven't gotten a word.


Re: Not so Failsafe - Neus - 01-31-2017

This should be corrected.