Robo Bugs - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: Robo Bugs (/showthread.php?tid=4043) |
Robo Bugs - Latto - 01-13-2017 Medibot's Sal Volatile says it revives people, and it gives them the beaten down status, but it doesn't actually give them the 1 hp it's supposed to and instead leaves the target at 0 hp, effectively doing nothing. Metal Aegis' Reflector doesn't actually seem to reflect anything: I've tested with wind slasher, aerial razor, fir, libegrande, sear, straight cannon etc. The only thing I've managed to successfully reflect so far with it is Barghalest's Demon Drool. Currently if I use the "Attack" hotkey on my bots' turns, it ends up basic attacking with the hitbox and animation of Firthrower (it shoots 3 bullets but fires the 4 line AoE that Firthrower has.) Note: I don't have Firthrower equipped (though I was using it earlier.) It also counts as a different action from basic attack, allowing the regular handgun attack and firthrower-esque attack on the same turn. (This is actually really nice because it allows bots to actually do two attacks per turn without relying on awkward positioning/cooldowns/crits plskeepitasasubattackcough) Re: Robo Bugs - Neus - 02-16-2017 1) Does this still occur? Sal Volatile should be the exact same as when a player uses it. If so, does this also happen for non-robots? 2) It should be reflecting projectiles like Holy Arrow that pass over it. 3) I believe the hotbar was another problem I fixed already. |