NEUS Projects
Make replicas usable. - Printable Version

+- NEUS Projects (https://neus-projects.net/forums)
+-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8)
+--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11)
+--- Thread: Make replicas usable. (/showthread.php?tid=4156)

Pages: 1 2


Make replicas usable. - Lolzytripd - 02-01-2017

Currently Replica weapons scale
60% main stat
15% sub stat
15% sanc

most 3 stat weapon total out to 100% or more but these weapons only hit 90%.

They don't have any appealing effects most mixed scaling weapons have and I doubt that simply coming divine enchanted means anything.



-Changes
60% 30% 30% so they become usable in comparison to other mixed scalings.


Re: Make replicas usable. - Autumn - 02-01-2017

Honestly they're really high base power weapons, I don't think making them 120% total scaling is a smart idea, and mixed scalings dont actually change much except govern how high you can stack 1 stat.

I'd rather see them be 50% main stat, 30% off stat, 30% SAN because of their natural high power I think 90% total scaling will do quite fine, or 100% at most.


Re: Make replicas usable. - Lolzytripd - 02-01-2017

base power doesn't go as far in weapons as it used to.

I mean just because a high rarity item has decent base power, 24ish full upgraded, doesn't make it amazing

I mean A 1* item with MUCH better scaling, a much better crit rate, higher crit damage, can be rebelled to exceed the power of replicas by 20 or more power

(glorious 44 power wodaos and battle axes.)


Re: Make replicas usable. - Neus - 02-02-2017

Sounds like Rebelling might need a small nerf at some point.


Re: Make replicas usable. - Autumn - 02-02-2017

I was eventually going to bring that up eventually but yeah, rebelling is one of the strongest enchants in the game, because it turns low power weapons with high scaling into high power weapons with high scalings.


Re: Make replicas usable. - KhalidtheGrey - 02-07-2017

This all begs the questions. How much is power before scaling actually worth? All I've ever heard or seen was that it's either +1 or +1.5 damage before modifiers (such as 120% scaling skills)? And how does that compare to simply getting the stats for that weapon one a one for one basis of 1 stat (assuming 100% scaling weapon) against 1 power?


Re: Make replicas usable. - Neus - 02-07-2017

Power is +1, while stat scaling is 1.5 for every '1' of a stat it can use. So Power is worse than scaling but it's also easy to increase.

As far as Rebelling goes, I'm considering making it increase Weight as well as Power, perhaps at a rate of 1.5. Any other ideas for adjusting it a bit are welcome.


Re: Make replicas usable. - KhalidtheGrey - 02-07-2017

1 to 1.5 per power sounds fine.


Re: Make replicas usable. - MegaBlues - 02-08-2017

I think either reducing the Power it gives, or making the accuracy decrease scale with the power increase would be a good idea.


Re: Make replicas usable. - Soapy - 02-08-2017

Basically what Mega said.