Spooky Walls - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: Spooky Walls (/showthread.php?tid=4236) |
Spooky Walls - Lonestar - 02-16-2017 Sometimes, the one of the maps of the Castle dungeons creates invisible walls in some tiles, as shown by the screenshot below: Re: Spooky Walls - Neus - 02-16-2017 Is it just that map or do other battle maps have that issue as well? Re: Spooky Walls - Lonestar - 02-16-2017 So far, I've only encountered this bug in that map. Re: Spooky Walls - Neus - 02-16-2017 And it's always those two tiles? Re: Spooky Walls - Grandpa - 02-16-2017 I've actually been running into these dense-invisible tiles all over the place. Arena battles, the generic PVP map, the salamander dungeon in Kysei; once in a battle and once in the dungeon itself, which kept me from progressing in it. The odd part is that using the debug tile command didn't do anything. The tiles seem to vary from map to map but I believe we've had this issue at some point before and it was fixed for a while as well. Re: Spooky Walls - Rendar - 02-16-2017 Last time I saw these was from someone using the chain lightning shell and using it's charged/overcharged shot on someone. It royally fucks up the battlefield. |