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Quaking roundtrip - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: Quaking roundtrip (/showthread.php?tid=4239) |
Quaking roundtrip - Autumn - 02-17-2017 Quote:1.68b For some reason it still pulls enemies all the way when using charging roundtrip. Re: Quaking roundtrip - Neus - 02-17-2017 Needs more details. Re: Quaking roundtrip - Autumn - 02-17-2017 Apologies, when you charge, move to extend roundtrip's range, it will pull all of the distance of the throw (IE: If you were to aim the roundtrip 10 tiles away at an enemy just at the edge of the line, it would pull them by 10 tiles and not 5.) Re: Quaking roundtrip - Neus - 02-17-2017 I know that, I'm talking about how this was tested and who on. Re: Quaking roundtrip - Autumn - 02-17-2017 Oh, it was observed really while I was dungeoning with a Bonder/Demon Hunter with a venus badge, who would charge, move, then roundtrip a monster towards them with a wrench, reaver wasn't exactly needed since Wrench is an axe. I can probably obtain a venus badge later and test briefly if this is at all relevant to how this bug works. Re: Quaking roundtrip - Neus - 02-18-2017 "Spoops" Wrote:Oh, it was observed really while I was dungeoning with a Bonder/Demon Hunter with a venus badge, who would charge, move, then roundtrip a monster towards them with a wrench, reaver wasn't exactly needed since Wrench is an axe. While you were dungeoning, so in other words, monsters. Reread the quoted text in the OP. Re: Quaking roundtrip - Autumn - 02-18-2017 ![]() |