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Borked Danger Zones and you Ft. Airide - Printable Version

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Borked Danger Zones and you Ft. Airide - iStabOreos - 03-04-2017

So I don't know if anyone had already reported this, so I'll do it anyways.

The Danger zones got borked since the last update stuff like this (I shall attached a file with it), I am unsure how it happened idk if it was because of the pixel movement being implemented at first, or something else entirely.


Re: Borked Danger Zones and you Ft. Airide - noblekame - 03-04-2017

I actually thought it was intended as such given the opponents turns had ended, when hovering over them before they move their danger zones seem to be correct in how far they can move.


Re: Borked Danger Zones and you Ft. Airide - Bjarn - 03-05-2017

[Image: 1bd2_archer_danger_zone.jpg]


Re: Borked Danger Zones and you Ft. Airide - Neus - 03-06-2017

This has been corrected.