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I've been gypped by that armorsmith! - Printable Version

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I've been gypped by that armorsmith! - KhalidtheGrey - 03-09-2017

I went and did some testing to see just how guns works with defenses since we had some confusion on what did or did not work. We confirmed that guns ignore armor but not defense or other percent reductions. We also confirmed gun-specific reductions (Trenchcoat, -5, Know No Pain, -10/20), apply before percent reductions. If I remember correctly, this became a thing some time before the great reckoning, because it was rather oppressive that matadors could shrug off considerable chunks of damage, especially against guns which regularly dinged for 0s if they were multi-round guns. Another change that popped up (I believe) around this time was that matador is half effect if subclassed.

Since the GR hit, damage numbers have overall gone up, and this has left Ensui, the Trenchcoat, and Matador lacking in effectiveness. They're generally half as strong as they say they are because of reductions as well. I'm suggesting this be fixed by reverting the change that caused special flat reductions to apply before defense and armor. As it stands, I can comfortably one-point Know No Pain and only be missing a couple points worth of damage reduction while still getting just as much rage.

Another thought I'm considering is a slight buff to Armor and Magic Armor values on Heavy and Light armor since those are suffering similarly to Matador and Co., but one thing at a time. Don't want to undo dev's work in remedying the tank meta by buffing tanks too much.