Tactician Skill - Battle Plan (Choosing starting point) - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Tactician Skill - Battle Plan (Choosing starting point) (/showthread.php?tid=4412) |
Tactician Skill - Battle Plan (Choosing starting point) - K Peculier - 03-29-2017 A skill for our tactician friends! Battle Plan: Allows the Tactician to select a general area and formation at the start of the round for themselves and allies. Reason: A huge, huge flaw that tacticians often face is that they're sniped off at the beginning due to poor RnG. A tactician should always have plans, even in the spur of the moment. This will also help them set up formations more easily and also give players an incentive into slotting tactician as one of their classes even for solo battles. Reason to not add it in: Tacticians would lose their welfare check in the dumpster homes they live in after not being employed for ten thousand years. Re: Tactician Skill - Battle Plan (Choosing starting point) - K Peculier - 04-15-2017 Pity bump. Re: Tactician Skill - Battle Plan (Choosing starting point) - noblekame - 04-15-2017 I actually like this idea, starting rng usually screws some people over. Having this ability as a class skill would be highly beneficial. One downside I could see to it though is how Spell thieves work with even further randomized positioning. Re: Tactician Skill - Battle Plan (Choosing starting point) - Neus - 04-26-2017 Probably won't happen, sorry. |