Suggestion:Detective Class and Unlock Potential Guns{Agency} - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Suggestion:Detective Class and Unlock Potential Guns{Agency} (/showthread.php?tid=4422) |
Suggestion:Detective Class and Unlock Potential Guns{Agency} - Musicka - 04-02-2017 Been going through all the classes and playing SL 1 really made my miss detective plus all the cool detective gear we have I thought I would give this a shot for once. Requirements OFFENSIVE: 3 Momentum Requirements: Gun Knowledge Rank 1 Trick Shot: 1 Bullet Basic Attack minus skill check on target. If target Triggers Eveasion deal bonus damage Based on Rank*5 Elemental Impact Rank 1: Hit+2-FP 20 Rank 2: Hit+4 Rank 3: Hit+6-FP 15 Rank 4: Hit+8 Rank 5: Hit+10-FP 10 3 Momentum Requirements: Gun Knowledge Rank 2 Startus Sigma: 2 Bullets deal damage based on rank in a straight line basic on weapon attack range. Damage dealt is scaled by Rank if the Detective is under the effect of a priest skill increase damage by scaled Sanc/2 Rank 1: 80% Weapon Damage- FP 35 Rank 2: 95% Weapon Damage Rank 3: 110% Weapon Damage Rank 4: 125% Weapon Damage Rank 5: 140% Weapon Damage-FP 30 5 Momentum Requirements: Gun Knowledge Rank 3 Hot Shot: All Bullets. Unleash all your rounds in one powerful shot deal damage based on Rank for each Round used. Rank 1: 10 Damage-FP-40 Rank 2: 15 Damage Rank 3: 20 Damage -Momentum Cost -1 Rank 4: 25 Damage Rank 5: 30 Damage Momentum Cost -1 3 Momentum Requirements: Gun Knowledge Open Fire: 3 Bullets. Open fire with precision splitting basic attack back into three rounds with a bonus chance to critical based on Rank. Rank 1: 5% Luck-FP 15 Rank 2: 10% Luck Rank 3: 15% Luck+APT/10 3 Momentum Snipe: Increase Range by Rank and hit with guns based on Rank Rank 1: 5%-FP 12 Rank 2: 15% Rank 3: 25% 5 Momentum Requirements: Supreme Gun Knowledge+Gun Fu Grand Gun Dio: Must have Seven Bullets. The detectives converts their focus and spirit into a handgun gaining Spirit Gun status for 2 Turns+Rank. Increase the damage of all basic attacks based on Rank and increase all Gun skills rank by 2. If the Detective has a youkai installed increase this skills Rank by 2. Rank 1: 5 Damage +5% Will-FP 60 Rank 2: 10 Damage +10% Will Rank 3: 15 Damage +15% Will-FP 50 Rank 4: 20 Damage +20% Will Rank 5: 1M Less-FP 30 4 Momentum Throwing the Book: The book is used for a lot of things sometimes impractical but effective, the detective throws his justice in the form of knowledge dealing unstoppable blunt damage based on Rank*9+APT+STR+Gadgets. If the Detective has a Tome Equipped while this skill is in their skill pool basic attacks with guns deal magical damage instead, and this skill deals magical blunt. Rank 1: 80% of Skill 40 FP Rank 2: 110% of Skill Rank 3: 130% of Skill 30 FP DEFENSIVE 3 Momentum Combat Roll: Evasion Skill when damaged by a skill while this is active they roll away avoiding some of the damage and moving a step back based on Rank. Damage and magic damage is reduced based on Rank for Rank+1 Turns if Detective is Knocked Down and Detective is their main class this skill is activated when damaged but only half as effective and last 1 Round. Rank 1: 10%Vit 10%Skill Rank 2: 20%Vit 20%Skill Rank 3: 30%Vit 30%Skill 4 Momentum Bravado: Bash Skill: A tactical bash forward dealing damage based on Rank. If the Detective has a Shield they gain Guard lv2. If they have charge active and is enchanted they gain magic shield removing the enchantment. Rank 1: 3 Damage FP 12 Rank 2: 6 Damage Rank 3: 12 Damage + Guard lv2 3 Momentum Close Combat: Prepare yourself for close Combat gaining battle ready status. If you take any damage by unarmed or fist skills deal damage in return based on Rank. This last 3 Turns. Rank 1: 5 Damage Rank 2: 10 Damage Rank 3: 20 Damage Rank 4: 30 Damage Rank 5: 50 Damage 4 Momentum Gift of Yab: Chance based on rank to inflict charm but inflicted target cannot be attacked by the Detective. Rank 1: 10% Sanc 20%Luck FP 20 Rank 2: 20% Sanc 20%Luck Rank 3: 30%Sanc 20%Luck PASSIVE Requirements: Gun Knowledge Gun-Fu: Increases Hit with handguns by Rank*3.On basic Attacks with Handguns under the effect of Gun Knowledge deal stackable lingering pierce wound damage based on Rank. Rank 1: 2 Rank 2: 4 Rank 3: 6 Requirements: Deft Hands Aengarde: Detectives don't always use a sword but those that do know how to flourish. If Eviter or Parry are triggered by an enemy when they attack them there is a chance based on Rank they can attack again. Rank 1: 10% Skill+10% Luck Rank 2: 15% Skill +10% Luck Rank 3: 20% Skill +15% Str+10%Luck Layered Thought Process: Aptitude is everything for a detective they gain a bonus to dodge based on 10%Apt+bonus based Rank. Rank 1: 5 Rank 2: 10 Rank 3: 15 Reload: gain your maximum amount of Bullets from Gun Knowledge. If the Detective has Reloading Status from Overcharge reduce its duration by 1 Quick Reload. Rank 1: +5 FP Rank 2: +10 FP Ricochet: Some shots are lucky others are skill its a thin line between. If a basic attack with a single round gun is missed, chance based on Rank that the attack redoes the Hit check up to Rank+1. If Detective is the main class increase chance by 10%. Rank 1: 10% Luck 10%Skill+10% Rank 2: 20% Luck 20%Skill+12% Rank 3: 25% Luck 25%Skill+15% SUPPORT 3 Momentum Requirements: Bag o Gadgets Rank 1 Potion Shot: The detective can coat a special bullet with potions shooting them over a distance. This in return deals Damage based on Rank. Rank 1: 10 Damage 5 FP Rank 2: 5 Damage 4 Momentum Requirements: Bag o Gadgets Rank 3 SCOUT:robot that can cast Nature and Wind spells and help you target enemies. Rank 1: Robo Stats+1 Rank 2: Robo Stats+3 Rank 3: Robo Stats+5 UTILITY 2 Momentum Requirements: Bag o Gadgets Rank 1 Utility Watch: A watch with a multitude of things Gain Wristwatch skill and increase its poison lvl by Gadgets. Remove harmful effects based on Rank. If you have a Wristwatch equipped and this is in your skillpool reduce the cost to 2 momentum. Wyverntouched with a wristwatch on store venom in its compartment dealing 5 damage instead for poison bite and reduce its Momentum cost to 1 against self. Rank 1: Cure Poison 15 FP Rank 2: Cure Burn Rank 3: Cure Crystalize Rank 4: Cure Frostbite 2 Momentum Requirements: Bag o Gadgets Rank 2 Potion Box: A box of potions that came in the bag gain random potions based on Rank+Gadgets+1. If this is in your skillpool increase the amount of potions you can carry by 2. Rank 1: FP 30+1 Grenade or Harmful Potion Rank 2: FP 20+1 Buffing Potion or Skill Granting Rank 3: FP 10 +1 Reviving Potion 3 Momentum Requirements: Bag of Gadgets Rank 1 Detectives Coat: A lucky or blessed trench coat sometimes the thought of this alone helps the Detective completely dodge Bullets based on Rank for Rank+1 Turns. If you have a Detective Trench Coat equipped double its effects while this is in your skill pool. If detective is your main class increase dodge chance by +10% against guns and Reduce acid damage taken by 10% Rank 1: 10% Cel+10%Sanc FP 8 Rank 2: 20%Cel+20%Sanc Rank 3: This now applies to arrows. 2 Momentum Requirement:Bag of Gadgets Rank 1 Boot Knife: A solid knife hidden in your boots. Kicks with this active deal bonus damage based on Rank for 1+Gadgets turns, and inflict piercing damage instead of blunt. Also increase the damage of Kick skills except Heaven Kick by 10%. If you have (Boots from Air) equipped you lose 5 FP when you skip your turn but activate this skill, also you gain Lightning, and Water Resistance equal to Rank*5 Rank 1: 5 Damage Rank 2: 10 Damage Rank 3: 15 Damage 2M Momentum Requirements: Bag o Gadgets Rank 2 Recorder: A hidden camera in a hat watches everything you do and everything you see. You gain resistance to Steal based on Rank*2 and Reduce Flanking damage by 7 taken for Rank+1 Turns. If you have a Camera hat equipped when a enemy Blinks next to you turn and face them before they attack. Rank 1: 12 FP Rank 2: 8 FP 5 Momentum Mystery Box: A powerful and wonderful device, the Mystery Box is a small grenade like object throw that casts a random spell with your APT/2+Gadgets acting as a casting tool. If the spell is a supportive spell it effects you instead of the enemy. Rank 1: FP 50 +1 Power Rank 2: FP 45 +1 Power Rank 3: FP 40+1 Power 7 Momentum Requirements: Gun Knowledge Rank 3 + Bag o Gadgets Rank 3 Focus Edge: The Marvel of the Agency top device a small focus based attachment that requires a lot of gadgets to build. Reduce the range off all gun skills and Bullet skills to Rank and Basic Attacks. At the cost of -30 damage to basic attacks the Detective focuses all his magical bullets into a battery for a focus blade increasing damage of Bullet skills based on Rank+Gadgets and all Basic attacks become Magical Slash Damage this status last 4 Turns. If you have 0 Bullets reduce weapon durability by 7. For each shell you use this skill gains +1 Rank. Rank 1: 15% Scaled Will FP 40 Rank 2: 20% Scaled Will Rank 3: 25% Scaled Will +5 Basic Attack Damage Rank 4: 30% Scaled Will Rank 5: 35% Scaled Will Basics while activate now attacks all enemies you are facing. 2 Momentum Requirements: Bag o Gadgets Rank 2 Quick Reloader Kit: If you have the reload passive equipped this skill doesn't take up a skill pool. If you run out of Bullets while this skill is in your skill pool gain maximum bullets from Gun Knowledge with some removed based on Rank use this skill instead of reload when forced to reload. Rank 1: 4 Rank 2: 3 INNATE Brilliant Mind: Increase Skill points by 1+Rank Rank 1: 1 Will + 1 APT Rank 2: 1 Will +1 APT Rank 3: 1 Will +1 APT Bag o Gadgets: Someone assumed you was the real deal and left you a bag of Gadgets. Rank 1: Gadgets +1 Rank 2: Gadgets +1 Rank 3: Gadgets +1 Reduce Momentum cost of skill that require Bag o Gadgets Hand-Gun Knowledge: From a book on how to work guns found in a bag the detective knows his guns limits. Handguns used by the detective gain Rank*5 as Hit and Rank*5 as Power to handguns they are transformed to single round guns in combat. This only takes effect if the Detectives open hand does not have a weapon equipped. The user gets a totally amount of Bullets equal to Rank+4 each time the Detective Basic Attacks or uses certain skills it requires a Bullet. If the Detective's Bullets reach 0 they gain No Ammunition Status at the cost of 3 Momentum they are forced to reload before using another Basic attack with that weapon or Skills. Rank 1: +1 Skill Rank 2: +1 Skill Rank 3: +1 Skill Supreme Handgun knowledge: Increase the Rank of Handgun Knowledge by Rank. All Handguns under the effect of Gun Knowledge gain an additional Critical Chance by Rank*5 and 20 Power. Rank 1: +1 Str Rank 2: +1 Str. If you Crit with a Handgun under these effects and an enemy is guarding guard break them and lower their def by 7 Deft Hands: Sometimes a Detective has to be sly as they say to catch a criminal you must think like one. Rank 1: Daggers in off hand count as unarmed. Rank 2: Increase Steal Rate by Rank*2 Investigative Discovery: Ignore skills that render you unable to view targets stats and Equipment. If you have a Combat Magnifying glass equipped increase the Item Drop Rate by 3% and reveal Traps in combat instead of triggering them at first. Rank 1: Increase Item Drop Rate by 5% Rank 2: Increase Exp earned by 10% APT https://gyazo.com/09176a27c18ae11b793883ea28c3a9e1 MAGNUM: Alchemist+Brilliant Mind for recipe = Yang+Handgun Power:14 Accuracy89%) Critical: 15(105%) Weight: 9 Range: 3 Rounds: 1 Heavy Gun Handgun Damage Type: Piercing Rank: * * * * * * * * Desc: The sign of a true member of the Agency. This gun is considered the most powerful handgun known but with its weight it is better to be held in both hands. Item Effect: Increase damage off all Gun Skills by 5% Potential Skill: 4M Greater Impact: Basic Attack but deal 25% More Critical Damage Scaling: 80%Skill 10%Gui https://gyazo.com/4fe6fa2691a019b31b06be88d1e5e849 THE HAND: Found or Alchemist Yin+Yin Power:12 Accuracy96%) Critical: 10(105%) Weight: 6 Range: 3 Rounds: 2 Heavy Gun Handgun Damage Type: Dark Rank: * * * * * * * * * Desc: Outlaws and Officers alike all hear the rumors of a gun said to pick its own owner based down from bad cabrone to badder cabrone. Item Effect: On Hit: Void Poison Damage equal to power/2 On Critical: Inflict Void Poisoning lv 2 Potential Skill: 3 Momentum Black Bullet: On basic attack for three turns cast Black Bolt Instead of attacking with this weapon as a casting tool. Scaling 10% Sanc 60% Skill 30% Res https://gyazo.com/fcb6d916faf3e709b9bf35ade520a8f9 BIG RED CHIEF Power:17 Accuracy75%) Critical: 5(110%) Weight: 13 Rounds: 1 Range: 3 Heavy Gun Handgun Damage: Magical Peircing Rank: * * * * * * * * * * Desc: An extremely heavy gun handgun once belonging to a world renown gunslinger. This gun has been said to make High Mages out of people who can't you magic and is a marvel of Karatynn engineering. Some believe this is an updated proto-type of a stolen technology. Reduce FP cost of Gun skills by UL/3 Increase Magic Gunner Shell Power/Bonus/High by UL/10 On Hit: Reduce FP by UL/3 Potential Skill: 3M[Like Elemental Overdrive but Weaker] Elemental Impact Storm Drive: All basic attacks deal 60% of Scaled Will when attacking with this gun for 3 turns. Scaling: 70% Skill 20% Will 15% STR Re: Suggestion:Detective Class and Unlock Potential Guns{Agency} - Raigen.Convict - 04-03-2017 I like these ideas, so let's make it happen guys. Re: Suggestion:Detective Class and Unlock Potential Guns{Agency} - Lolzytripd - 04-04-2017 The biggest issue to future gun classes is magic gunner. If you make a gun class that stand on its own without MG, its OP with MG. If you make a gun class that needs MG support, its useless without it. Multishot guns are currently in this spot thanks to MG. |