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[Racial Trait] Decoy Illusion - Printable Version

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[Racial Trait] Decoy Illusion - Ryu-Kazuki - 12-24-2014

Just a small simple thought for PvE and to make Papilions a little more interesting. And this really only does affect PvE.

Requirements: 1 Trait Point, Papilion

Decoy Illusion

Cost: 20 FP, 3M

Creates an Illusion within 6 range that tricks monsters into thinking that it's you and angering them by how you tricked them, giving the Illusion a higher target priority than anyone else. (Illusions are level 1, have 1 HP, and last for 1 turn. They stay in their spot and do nothing other than attract monsters to their location. Their icon is the player who cast them with a slightly faded appeal to it, so PCs know which is real and which isn't. Again this is pretty much just a PvE skill.)


I think it would be a nice little benefit for PvE in the event you want to run, or line enemies up for you / your allies. And it'd make Papilions a little bit more useful for support to their allies in combat for PvE. Kind of plays off the whole illusionist thing.


Re: [Racial Trait] Decoy Illusion - iDarkCara - 12-25-2014

I understand the simplicity of this, but wouldn't just an aggro buff to the Illusion Butterfly suffice?


Re: [Racial Trait] Decoy Illusion - Ryu-Kazuki - 12-25-2014

It would, but that's not necessarily the point of them, and this is also not supposed to inflict status effects, just trick the enemy.


Re: [Racial Trait] Decoy Illusion - Daisuke - 12-25-2014

I'm all for an aggro grabbing skill
(and I could've sworn I suggested one for soldiers twice)


Re: [Racial Trait] Decoy Illusion - Maikito - 12-25-2014

This sounds great. I suppose it's like a substitute for invite insanity where you sacrifice status conditions for aggro grabbing. Like Daisuke says, we need more things like this.