Custom Battlefield Features - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Custom Battlefield Features (/showthread.php?tid=4463) |
Custom Battlefield Features - Sawrock - 04-14-2017 Can there be a way to block range, similar to how dense tiles block and prevent movement, for custom battlefields? This would be useful for making maps that take place in hallways. Re: Custom Battlefield Features - Lolzytripd - 04-14-2017 Line of sight rule for attacking, no attacking through opaque/dense tiles? Re: Custom Battlefield Features - Sawrock - 04-14-2017 Not exactly. Some dense tiles (bottomless-ish pits, water) should not block range. Re: Custom Battlefield Features - Rendar - 04-14-2017 I've suggested this for like.. 8+ months now. Possibly even longer, at this point. |