Fair trap interactions - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Fair trap interactions (/showthread.php?tid=4711) |
Fair trap interactions - Lolzytripd - 07-05-2017 Traps don't see much use in pvp beyond pulling shot, forced movements ect. I feel only teleportation based skills should avoid triggering traps Haunting/voidgate/teleport/hanging/ ect. Skills like Sidecut/Heavenkick/Peddlingwheel/Boxer dash/ chaser/ Kagekiri/wild ride should activate traps, and if the trap immobilizes or knocks back force end the skill. Being airborne would circumvent traps entirely. Re: Fair trap interactions - Neus - 07-06-2017 Unfortunately premature skill ending would require a lot of adjustments at this point and wouldn't be simple to implement. |