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Thousand-eyes Restrict - Printable Version

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+--- Thread: Thousand-eyes Restrict (/showthread.php?tid=4734)



Thousand-eyes Restrict - Kameron8 - 07-13-2017

There's no current limit to the number of Dark Eyes you can summon. I recommend capping it at about 10 like Papilions, as numbers approaching 20 or higher start to drastically halt the server.

[Image: b9ZnEca.png]
[Image: ThousandEyesRestrict-DPRP-EN-R-1E.png]



Re: Thousand-eyes Restrict - Neus - 07-13-2017

That's weird, it shouldn't actually affect server performance regardless of how many mobs are in a battle. I could see it maybe happening at a few key points, maybe when the round shifts, but other than that it shouldn't be affected.


Re: Thousand-eyes Restrict - Rendar - 07-13-2017

This exact sort of thing happened whenever Papilions could have infinite butterflies.


Re: Thousand-eyes Restrict - Autumn - 07-13-2017

When ALL the monsters get a turn that isn't total controlled it heavily hangs on the server, similar to how the papilion butterflies worked.


Re: Thousand-eyes Restrict - Trexmaster - 07-15-2017

The server noticeably chugged whenever the eyes were going through their turns, when the turns were being held on either player's turn, the lag was non-existent.


Re: Thousand-eyes Restrict - Neus - 07-20-2017

This was corrected in the latest update, the game should also chug less when there are lots of enemies in a battle.