Thousand-eyes Restrict - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: Thousand-eyes Restrict (/showthread.php?tid=4734) |
Thousand-eyes Restrict - Kameron8 - 07-13-2017 There's no current limit to the number of Dark Eyes you can summon. I recommend capping it at about 10 like Papilions, as numbers approaching 20 or higher start to drastically halt the server. Re: Thousand-eyes Restrict - Neus - 07-13-2017 That's weird, it shouldn't actually affect server performance regardless of how many mobs are in a battle. I could see it maybe happening at a few key points, maybe when the round shifts, but other than that it shouldn't be affected. Re: Thousand-eyes Restrict - Rendar - 07-13-2017 This exact sort of thing happened whenever Papilions could have infinite butterflies. Re: Thousand-eyes Restrict - Autumn - 07-13-2017 When ALL the monsters get a turn that isn't total controlled it heavily hangs on the server, similar to how the papilion butterflies worked. Re: Thousand-eyes Restrict - Trexmaster - 07-15-2017 The server noticeably chugged whenever the eyes were going through their turns, when the turns were being held on either player's turn, the lag was non-existent. Re: Thousand-eyes Restrict - Neus - 07-20-2017 This was corrected in the latest update, the game should also chug less when there are lots of enemies in a battle. |