Permission for Cellsvich Revamp - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Submissions (https://neus-projects.net/forums/forumdisplay.php?fid=6) +---- Forum: Mapping (https://neus-projects.net/forums/forumdisplay.php?fid=43) +---- Thread: Permission for Cellsvich Revamp (/showthread.php?tid=4742) |
Permission for Cellsvich Revamp - LatentSparrow - 07-17-2017 I would like to have permission to start working on a Cellsvich revamp to make the Capital a little more lively and colorful. I poked around and made a test map of my visions for Cellsvich and the kind of style I felt would match it rather nicely (also the presence of On-Duty Guards!). The test map is only really the entrance of Cellsvich, right before the actual town begins. Shujin edited/made the grass border tiles with the stone and water (and also got me to even touch the editor). Re: Permission for Cellsvich Revamp - Rendar - 07-17-2017 Holy shit. This looks fucking beautiful compared to what we have now. Re: Permission for Cellsvich Revamp - Snake - 07-17-2017 TOO MANY TREES. But flipping amazing! Re: Permission for Cellsvich Revamp - LatentSparrow - 07-17-2017 "Snake" Wrote:TOO MANY TREES. But flipping amazing!I put a lot of trees cause: 1) I love trees! 2) Current Maps have like barely any trees (especially the forest.. being a forest and all) 3) Adds color to maps and fills up so many open spots But thanks! I can always reduce the amount of trees and put something different. Re: Permission for Cellsvich Revamp - K Peculier - 07-18-2017 Look great to me! I would say replace the log with another bench because I don't think The Empire would leave that there sitting. Also maybe remove the two trees by the gate. Otherwise :thumbsup: Re: Permission for Cellsvich Revamp - MakeshiftWalrus - 07-18-2017 It does look extremely great. I'd personally like to see more. What I don't necessarily think, is that the entrance to Cellsvich should be a park, but rather some kind of proper fortification. A park could be placed elsewhere, perhaps even expanded in its own map tile if the proper amount of work was put into it. Re: Permission for Cellsvich Revamp - Autumn - 07-18-2017 Looks really good, The arena and Cellsvich have been long overdue for a revamp, there's a loooot of trees though. Re: Permission for Cellsvich Revamp - LatentSparrow - 07-18-2017 "K Peculier" Wrote:Look great to me! I would say replace the log with another bench because I don't think The Empire would leave that there sitting.Good idea, I will remove the log. "MakeshiftWalrus" Wrote:It does look extremely great. I'd personally like to see more. I like the idea. I'm kind of mad at myself that I didn't think of something like that. I'll work something up, though I won't post it here. I'll wait until I get the "OK" or not from the Dev and then make a WIP Thread. Funny though because I named the dmm file Cellsvich Park. "Spoops" Wrote:Looks really good, The arena and Cellsvich have been long overdue for a revamp, there's a loooot of trees though.*Takes out Axe* Re: Permission for Cellsvich Revamp - Blissey - 07-19-2017 The extra arch behind the entrance arch should probably be removed -- it's a bit redundant and isn't stylistically sound. I know this sounds mean but I had no idea how else to word it. Aside from that, this looks very tasteful, and it'd be great if it were implemented. |