Kip up - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Kip up (/showthread.php?tid=4990) |
Kip up - Filthyfrankster - 10-05-2017 Kip up is the bread and butter of martial artist, basically making you immune to all the annoying knockdowns that most other classes seem to have. Thus making it easy to take something like verglas for a subclass for the free stats and kip up itself. My suggestion is to simply make it mainclass only, You gotta show real dedication if you want all that free KD immunity. Re: Kip up - Snake - 10-05-2017 Or give Kip Up a passive cooldown in general. (Like once per two turns, so you don't Kip Up at every single damned KD you get inflicted. Main Class or not.) KD is harder to inflict now, so should be the ways to deal with it. Re: Kip up - Rendar - 10-05-2017 This was my summary of MA Quote:MA needs a swift kick in the dick Kip up is powerful, because it stops the Knock Down affliction (which is powerful because it denies your opponent 3 momentum). There's just so much stuff tacked on to the baseclass MA that makes it a godly class to sub right now (including the +20 evade/hit with fists), so I'm fine with kip up getting nerfed to stop the shenanigans Re: Kip up - Neus - 10-05-2017 I could see Kip Up becoming a main class only skill. Re: Kip up - Autumn - 10-05-2017 I'd much like kip up being main class, I think that'd be a wonderful change. |