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Kip up - Printable Version

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+--- Thread: Kip up (/showthread.php?tid=4990)



Kip up - Filthyfrankster - 10-05-2017

Kip up is the bread and butter of martial artist, basically making you immune to all the annoying knockdowns that most other classes seem to have. Thus making it easy to take something like verglas for a subclass for the free stats and kip up itself.

My suggestion is to simply make it mainclass only, You gotta show real dedication if you want all that free KD immunity.


Re: Kip up - Snake - 10-05-2017

Or give Kip Up a passive cooldown in general. (Like once per two turns, so you don't Kip Up at every single damned KD you get inflicted. Main Class or not.)

KD is harder to inflict now, so should be the ways to deal with it.


Re: Kip up - Rendar - 10-05-2017

This was my summary of MA

Quote:MA needs a swift kick in the dick
because Kip Up, alone, makes the class pretty good
but shukuchi makes it even better
throw in an AoE attack that also moves you adjacent to your target?
EVEN BETTER
throw in a self heal that gets HP/FP back?
EVEN BETTER
A WAY TO CLEANSE DEBILITATING STATUS EFFECTS FROM YOURSELF?!
EVEEEEEEEEEEEEEENNNNNNNNNN BETTTTTTTTERR HOLY SHIT
and that's literally just from the base class alone.
(oh, also Geldoren knocks back + fear + defense shreds your opponent)
(so y'know)
(good job)


Kip up is powerful, because it stops the Knock Down affliction (which is powerful because it denies your opponent 3 momentum).
There's just so much stuff tacked on to the baseclass MA that makes it a godly class to sub right now (including the +20 evade/hit with fists), so I'm fine with kip up getting nerfed to stop the shenanigans


Re: Kip up - Neus - 10-05-2017

I could see Kip Up becoming a main class only skill.


Re: Kip up - Autumn - 10-05-2017

I'd much like kip up being main class, I think that'd be a wonderful change.