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Invoc-momentum - Printable Version

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Invoc-momentum - Inconspicuous Kitty - 10-11-2017

I'm not entirely sure if this is a bug or not, but I believe, originally, without High Speed Divine Words, a class D invocation is supposed to cost six momentum one turn, and three momentum the next, to finish casting it.

Checked with Shine Knighting, apparently it still costs six the second turn, simply refunding three. Was this an intentional change, or a bug?

I learned of it during a spar, where I began casting Shine Knighting, and got knocked down without losing the invocation. When I stood up, I could not complete the invocation.

Is this intentional, or a bug?


Re: Invoc-momentum - Trexmaster - 10-11-2017

High Speed Divine Words only applies to Mage invocations.

If it's working at all with Shine Knighting that's a bug.

Otherwise being a rank D invocation, it should be costing 3m after the first round of casting.

If it's costing more than that, that's a bug.


Re: Invoc-momentum - Inconspicuous Kitty - 10-11-2017

It is costing more than that on the final cast, yes.


Re: Invoc-momentum - Snake - 10-11-2017

An example of what this one is like is Vydel's previous bug, probably. The one which made a full invocation cast use up 12M instead of 9M.


Re: Invoc-momentum - Neus - 11-22-2017

This has been corrected.