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Tome/Weapon line - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Tome/Weapon line (/showthread.php?tid=5161) |
Tome/Weapon line - Autumn - 01-15-2018 I think these weapons are really unique, the Tome/Weapon line like the Rexys/Grandovyn and Forgrint. Is it possible to add similar weapon types for every other? Because they do not get weapon parts or materials, they can never hit ridiculous levels of weapon power, therefore I think the scaling for them is fine staying at 120% total, that and they require 1m to form shift to the other type of weapon. I was thinking they would look something like.. Tome/Fist 60% STR 60% WIL Potential: Tome/Gun 60% SKI 50% WIL Potential: Tome/Dagger 60% GUI 60% WIL Potential: Tome/Bow 40% STR 40% SKI 40% WIL Potential: The potentials are mostly just ideas to pitch in, if you have anything better in mind then that'd be wonderful. Re: Tome/Weapon line - Snake - 01-15-2018 Shoooryuken. +1 Re: Tome/Weapon line - Dezark - 01-15-2018 I think this would be interesting for sure. Re: Tome/Weapon line - Rendar - 01-15-2018 That bow tho. Re: Tome/Weapon line - Autumn - 03-24-2018 I'm bumping this for relevance sake but also to ask if you have any thoughts on making these weapons a thing. Re: Tome/Weapon line - Neus - 03-25-2018 Not currently. Re: Tome/Weapon line - Lolzytripd - 03-26-2018 is there a specific reason why? Over saturation of higher rarities or Doesn't fit your goals for item diversity? Re: Tome/Weapon line - Autumn - 03-26-2018 I think not currently might mean maybe some other time, which is fine. |