Movement Grid - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: Movement Grid (/showthread.php?tid=5281) |
Movement Grid - Grandpa - 03-30-2018 This is a thing. I don't know why it's a thing, but it sure is. I'm pretty sure this is just the same in a long running line of issues with the movement grid just sometimes having dense objects where it shouldn't. Re: Movement Grid - Ryuzaki - 03-30-2018 Ahhh, this thing. It's the worst thing. Movement grid has been screwed for a while and I'm sure it's getting worse with each update. Almost every fight I see has dense/dead tiles now. Re: Movement Grid - Joseph Jostar - 03-30-2018 please make the base /obj non-dense Re: Movement Grid - Neus - 03-31-2018 What does the tile debug say when this happens? Re: Movement Grid - Fern - 04-11-2018 Bumped into this in the middle of an IC spar, and took the opportunity. The results are shown in the screenshot- I right clicked every 'blocked' tile and used the debug command. For some reason, I could Blink into the tile right behind the blondie, as in, adjacent to his back. Re: Movement Grid - Neus - 05-21-2018 Apparently this is a bug related to knockbacks or one of the Shinken augments. If anyone can replicate it please provide details. |