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Movement Grid - Printable Version

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+--- Thread: Movement Grid (/showthread.php?tid=5281)



Movement Grid - Grandpa - 03-30-2018

[Image: gkpwO9a.png]

This is a thing. I don't know why it's a thing, but it sure is.

I'm pretty sure this is just the same in a long running line of issues with the movement grid just sometimes having dense objects where it shouldn't.


Re: Movement Grid - Ryuzaki - 03-30-2018

Ahhh, this thing. It's the worst thing. Movement grid has been screwed for a while and I'm sure it's getting worse with each update. Almost every fight I see has dense/dead tiles now.


Re: Movement Grid - Joseph Jostar - 03-30-2018

please make the base /obj non-dense


Re: Movement Grid - Neus - 03-31-2018

What does the tile debug say when this happens?


Re: Movement Grid - Fern - 04-11-2018

[Image: 57c5770d22.png]

Bumped into this in the middle of an IC spar, and took the opportunity. The results are shown in the screenshot- I right clicked every 'blocked' tile and used the debug command.

For some reason, I could Blink into the tile right behind the blondie, as in, adjacent to his back.


Re: Movement Grid - Neus - 05-21-2018

Apparently this is a bug related to knockbacks or one of the Shinken augments. If anyone can replicate it please provide details.