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Changing a item's X/Y position is awkward - Printable Version

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+--- Thread: Changing a item's X/Y position is awkward (/showthread.php?tid=5286)



Changing a item's X/Y position is awkward - DoctorMad - 04-02-2018

There are a couple of bugs associated with it, for example...

1.Items don't seem to be properly adjusted in the overworld. For example, a shoulder pad heightened to look like a hair accessory will float above you.
2.In the victory screen, items are given their default position, instead of the one you set them as.

Images of problem 2:
https://i.imgur.com/7dO0bS4.png
https://i.imgur.com/ZTt2GSy.png


Re: Changing a item's X/Y position is awkward - Neus - 04-06-2018

Out of curiousity, for anyone who can check;

1) Do mirror knight clones properly copy x/y?
2) What about the save load screen icon?


Re: Changing a item's X/Y position is awkward - Trexmaster - 04-07-2018

I have no idea on 1, but I can 100% say that icons do not save x y on the save load screen.


Re: Changing a item's X/Y position is awkward - Snake - 04-11-2018

The uhh... It also happens to Knockdown or any proc that uses 'animate'. The X/Y on icons are called individually, making stuff you moved around flop away from the player's base icon.

And Mirror Knight is quite a rare case since they don't use this skill often as they should. Can you increase the rate they make clones/put no cap on how many they can create, for this?


Re: Changing a item's X/Y position is awkward - Neus - 07-19-2018

I don't know about the first one, but the second one should be corrected.