Changing a item's X/Y position is awkward - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: Changing a item's X/Y position is awkward (/showthread.php?tid=5286) |
Changing a item's X/Y position is awkward - DoctorMad - 04-02-2018 There are a couple of bugs associated with it, for example... 1.Items don't seem to be properly adjusted in the overworld. For example, a shoulder pad heightened to look like a hair accessory will float above you. 2.In the victory screen, items are given their default position, instead of the one you set them as. Images of problem 2: https://i.imgur.com/7dO0bS4.png https://i.imgur.com/ZTt2GSy.png Re: Changing a item's X/Y position is awkward - Neus - 04-06-2018 Out of curiousity, for anyone who can check; 1) Do mirror knight clones properly copy x/y? 2) What about the save load screen icon? Re: Changing a item's X/Y position is awkward - Trexmaster - 04-07-2018 I have no idea on 1, but I can 100% say that icons do not save x y on the save load screen. Re: Changing a item's X/Y position is awkward - Snake - 04-11-2018 The uhh... It also happens to Knockdown or any proc that uses 'animate'. The X/Y on icons are called individually, making stuff you moved around flop away from the player's base icon. And Mirror Knight is quite a rare case since they don't use this skill often as they should. Can you increase the rate they make clones/put no cap on how many they can create, for this? Re: Changing a item's X/Y position is awkward - Neus - 07-19-2018 I don't know about the first one, but the second one should be corrected. |