Can Spears and Swords have their traits switched? - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Can Spears and Swords have their traits switched? (/showthread.php?tid=5340) Pages:
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Can Spears and Swords have their traits switched? - DoctorMad - 04-23-2018 Currently, Spears have a trait named Thin Thip that increases their power, and Swords have a trait called reliability that increases their hit. Can we have those traits switched around, or at least the power/accuracy effects? Reliability means that spears only have 2.5 more accuracy than spears, and thin tip's effect isn't that spear-y. Every other talent plays items towards their strengths, such as Axe's +crit and Bow's +range Re: Can Spears and Swords have their traits switched? - Autumn - 04-23-2018 I think Reliability is fine for swords, instead why not just change the spear's talent sub-path if you really think 7.5 power which applies to various power-related effects like rampaging is all that bad. Still, I don't think Reliability should be switched away from swords. Re: Can Spears and Swords have their traits switched? - DoctorMad - 04-23-2018 But how... I am merely posting this because its off tone and makes swords more like spears. Unless I somehow mentioned that 7.5+ power is unbalanced somewhere? I am certain that I did not. Re: Can Spears and Swords have their traits switched? - Autumn - 04-23-2018 I don't see at all how swords are like spears when they get a simple hit buff from their talent, the durability usage is more useful than that even. the 7.5 power from thin tip requires you to be directly in front of your opponent, triggering effects like eviter/stalemate/bulwark and losing out on GUI bonus hit, the good thing going for it is that the 7.5 power applies to enchants like rampaging and even autohits. Either way instead of switching the two, I think Spear's talent should sooner be changed here, its current use doesn't even apply to a spear user's best playstyle, attacking from a farther range than most other weapons with skills like thousand stab and Couloir. Re: Can Spears and Swords have their traits switched? - DoctorMad - 04-23-2018 "Spoops" Wrote:I don't see at all how swords are like spears when they get a simple hit buff from their talent(I explained this part, on average spears only have 10+ accuracy than swords, this talent lowers the gap to 2.5+), the durability usage is more useful than that even.(I am not focusing on this, I even noted that maybe only the accuracy+ and hit+ parts of the talent could be switched and the rest could stay in the first post) Re: Can Spears and Swords have their traits switched? - Autumn - 04-23-2018 "DoctorMad" Wrote:"Spoops" Wrote:I don't see at all how swords are like spears when they get a simple hit buff from their talent(I explained this part, on average spears only have 10+ accuracy than swords, this talent lowers the gap to 2.5+), the durability usage is more useful than that even.(I am not focusing on this, I even noted that maybe only the accuracy+ and hit+ parts of the talent could be switched and the rest could stay in the first post) I wasn't aware Children played this game, clearly I've offended you somehow, that doesn't mean you need to express it in such a way on the forums, I've already explained my post here so I really don't need to explain anymore, and next time post balance topics in balance fu. Re: Can Spears and Swords have their traits switched? - Exxy - 04-23-2018 *blatantly ignores off-topic posts* I think both are fine as-is to be honest (for reason already mentioned in previous posts). The Spear one seems fine albeit situational which I suppose is fair considering it's +damage (I'm not exactly in-favor of what Spo toyed with in an above post in the idea of adding range to them but I suppose if range was only added to the cardinal directions at +1 for SR5 - like a giant plus sign for reference - that'd be an idea *shrug*). As for Swords, I rather not see them benefit from a Thin Tip-like Talent considering they're much more varied and usually more powerful than Spears to begin with. Reliability stands to offer something nice in terms of what Spears usually beat out Swords on (Accuracy) and something to make them last a bit longer considering I think they have more Weapon Parts that cause Durability to lower than other weapons (that may be biased memory, it's been a while). Anyway, I guess ultimately I rather not see either change but if I had to think of something to contribute to the topic at-hand, it'd be the above text. EDIT: Slight change, mainly to fix errors in Spelling/Grammar. Re: Can Spears and Swords have their traits switched? - Fern - 04-23-2018 I personally don't find a switch to be necessary. Slightly off-topic but it'd be great if Thin Tip worked while ranged, me thinks. Re: Can Spears and Swords have their traits switched? - Slydria - 04-23-2018 Moved to Balance Fu, since I think it makes more sense there. Also, this isn't a place to hash out petty crap, so kindly don't. Re: Can Spears and Swords have their traits switched? - Chaos - 04-23-2018 Undue aggression aside.... The OP does have a point; Hit is a greater strength for Spears, not Swords, which seem to resonate more with Power boosts than Hit boosts. I don't see any harm in making Reliability affect Power instead of Hit. As for Spears, I would recommend changing Thin Tip to something like this: "Grants +(0.5+(Talent Sub-Rank*0.5)) Hit. At Rank 5: +1 Range to all Spear attacks and Skills." |