Bot Parts - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Bot Parts (/showthread.php?tid=538) |
Bot Parts - Mivereous - 01-09-2015 In order to have bots be different in ways, I suggest adding the ability to add parts (Ability, Armor, and Movement) to each bot in order to slightly personalize each one, in much the same manner as weapons. These parts can have special effects, change stats, and be applied in a special tab (similar to the way the Youkai tab shows up when Summoner/Grand Summoner is equipped). Feedback welcome. Ability - Changes main function Standard Core - No changes. Nerifian Core - Overclock explosion deals Fire damage and leaves behind Cinder tiles for (Bot level/20) rounds; +3 STR, +3 WIL Turret - Changes damage type to Fire Medbot - Always heals Burn Aegis - Changes damage type to Fire Sylphid Core - Overclock explosion deals Wind damage and pushes enemies back (Bot level/20) tiles; +3 CEL, +3 Move Turret - Changes damage type to Wind Medbot - Grants 1 turn +2 Move boost on heal Aegis - Changes damage type to Wind Isespian Core - Overclock explosion deals Earth damage and leaves Magnetize LVL 15 on enemies for (Bot level/20) rounds; +3 RES, +3 DEF Turret - Changes damage type to Earth Medbot - Always heals Immobilize Aegis - Changes damage type to Earth Aquarian Core - Overclock explosion deals Ice damage and leaves behind Ice tiles for (Bot level/20) rounds; +3 DEF, +3 SKI Turret - Changes damage type to Ice Medbot - Always heals Slow Aegis - Changes damage type to Ice Nature Core - Overclock explosion deals Lightning damage and has a chance to critically affect enemies; +3 CEL, +3 LUC Turret - Changes damage type to Lightning Medbot - Heals by Bot WILx2.5 Aegis - Changes damage type to Lightning Unstable Core - Overclock explosion does .5x or 2x damage to all within range; +5 All Stats; Bots cost additional 5% maintenance Turret - LUC/2% chance two bullets fired at once without taking more bot HP Medbot - LUC/2% chance to heal (Bot level/30, minimum of 1) negative statuses on heal Aegis - LUC/2% chance attacks are countered at half damage Focused Core - Overclock explosion does Bot WIL damage to enemy FP; +5 WIL, +2 RES Turret - 1/2 WIL is added to damage Medbot - Heals by Bot WILx1.5 HP, WILx.5 FP Aegis - Changes damage type to magic; adds 1/4 WIL to damage Tracker Core - Overclock explosion leaves Magnetize LVL 30 on enemies for (Bot level/20) rounds; +5 SKI, +3 Move Turret - Increases Hit by 30 Medbot - Heals add +15 Hit buff Aegis - Increases Hit by 30 Sacrificial Core - Overclock explosion applies Fear to enemies in range for 1 round; +5 VIT, +2 STR Turret - 10% of damage dealt added as HP Medbot - Heals additional +5 HP per enemy on field Aegis - 10% of damage dealt added as HP Armor - Changes the hull of the bot Standard Hull - No changes. Nerifian Hull - +20% Fire Resistance, -5% Ice Resistance; +3 STR, +2 WIL Sylphid Hull - +20% Wind Resistance, -5% Earth Resistance; +3 CEL, +2 Move Isespian Hull - +20% Earth Resistance, -5% Water Resistance; +3 RES, +2 DEF Aquarian Hull - +20% Water Resistance, -5% Wind Resistance; +3 DEF, +2 SKI Nature Hull - +20% Lightning Resistance, -5% Fire Resistance; +3 CEL, +2 LUC Fractured Hull - -15% Water Resistance, +15 Evade; -5 DEF, +2 CEL Reinforced Hull - +15% Physical Resistance, -10 Evade; +3 DEF, -2 Move Heated Hull - +20% Ice Resistance, -10% Water Resistance; deals 5 Fire damage to attackers; +4 WIL, +2 RES (At any range, because Armor of Nails) Spiked Hull - Deals 5 Pierce damage to attackers, 10 damage if unarmed or using Fist weapon(s); +4 DEF, -3 CEL (At any range, because Armor of Nails) Spherical Hull - +10% Water Resistance; unable to be knocked down if used with Sylph Wheels; +5 CEL, +2 Move Rubber Hull - +30% Lightning Resistance, -15% Fire Resistance; +2 CEL, +2 DEF Movement - Changes the pacing of the bot Standard Wheels - No changes. Oiled Wheels - Leaves behind Sear tiles after movement; +1 STR, +1 WIL Wet Wheels - Leaves behind Ice tiles after movement; +1 DEF, +1 SKI Sylph Wheels - Moves over traps, Ice, and Cinder tiles without effect; +1 CEL, +1 Move Gripped Wheels - Moves over Ice tiles without effect, cannot be knocked back; +1 RES, +1 DEF Reactionary Wheels - Cannot be critically hit; +1 CEL, +1 LUC Grounded Tripod - Takes 0M to get up from knockdown; Move is reduced to 0 Slick Wheels - Attacks that would knockdown now only Knockback 2 tiles; -4 CEL, +3 Move Re: Bot Parts - Sawrock - 01-10-2015 Love these! Re: Bot Parts - Blissey - 01-10-2015 These are really nice. Re: Bot Parts - Maikito - 01-10-2015 This sounds pretty damn awesome actually. +1 Support Re: Bot Parts - Neus - 01-10-2015 These ideas are pretty interesting, actually, if a bit non-trivial to implement. Still, I like the idea of being able to customize your bots, since that's more what I had in mind anyway. I'll say that this will probably happen eventually. Re: Bot Parts - Stenzio - 01-10-2015 Wonderful! Finally the bots will begin to have more uses, and be far more diverse then simply the mere action they are known for. Can't wait for this or whatever variant planned for Bot parts can be a thing! Re: Bot Parts - Lolzytripd - 01-10-2015 wheels? but only the medibot can move Re: Bot Parts - Mivereous - 01-10-2015 I didn't know what else to call them, and hopefully another bot or two will come along at some point (buff/debuff bots, mage bots?) that can move. Or maybe these can make them move. I dunno. I'll try to think of more tripod-type things, and/or an alternate name. Mostly for stats and effects, anyhow. Re: Bot Parts - Lolzytripd - 01-10-2015 or perhaps giving all bots controllable drag to go to location/attack/heal target, but otherwise turret and metal aegis won't move, unless you tell them too. Re: Bot Parts - Rendar - 01-10-2015 Maybe have a mod specific for each bot that does certain things. The turret could have one where you plop it down and move into it you take control of it. It uses your SKI stat instead of it's own on it's turn, and you can also fire it, or use your gun should you want. Medibot would get one to heal status effects, or be able to heal and move in the same turn. Aegis gets one that allows it to protect against auto-hits as well if you're on its tile. |