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SL2 Version 1.99 - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: News (https://neus-projects.net/forums/forumdisplay.php?fid=15) +--- Forum: Announcements (https://neus-projects.net/forums/forumdisplay.php?fid=14) +--- Thread: SL2 Version 1.99 (/showthread.php?tid=5434) |
SL2 Version 1.99 - Neus - 06-18-2018 1.99 - Multiple crafting has been added; you can now queue up to 100 crafts of a single item when crafting. However, all crafting recipes now require 1 Physical Stamina to complete, so there is a limit there as well. - Wash added to Professor Pink's Tower. - Winged Spearstrike; Durability reduction changed to -2 (from -6). - When targetting a skill, if you cancel the targetting, you will reset back to the direction you were originally facing before targetting. - Maxmimum yield for alchemy plants changed to 2 (from 4). - Dungeon generation change; when generating new dungeons, the level of the dungeons will be based on the lowest and highest level of all player characters in the game. (Before, it was a random level between 1 and 60, but this change should help make sure the dungeons generated are more suited to whoever is currently active in game.) - Fray and Revile Fray now have a new animation. - Vydel no longer gains Charge Mind and Greaper bonuses when cast by Tarnada. - Tarnada is now a valid casting tool for Vydel. - Curate's Pray; Divine Lightning bonus damage changed to Rank*15 (from Rank*5). Shine Knight bonus summon level changed to Rank*12 (from Rank*10). Max FP restore changed to Rank*10 (from Rank*6). - Monk's Kadouha; Base SWA and EATK scaling increased to 120% (from 100%). If Ki Awoken is active, the skill will no longer consume Ki (but will still get benefits as if it did). - Curate's Invigoration and Quickness; now Enchant category. * Bug Report - There were a few issues with Elite Engine. - Gravity Lock's special status wasn't applying. - Quicksand can no longer deal damage or inflict Immobilize on defeated units. - Void Refraction wasn't causing the original projectile to vanish after entering the portal. |