Kel - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Kel (/showthread.php?tid=5452) |
Kel - PantherPrincess - 06-30-2018 It'd be great if this spell got some sort of status effect tied to it like 5 times rank water weakness (25% at rank 5) if enchanted with Kraken or even soaked. Currently it does nothing but apply water magical damage at 4 range. Re: Kel - Autumn - 06-30-2018 Water weakness seems too abusable with river sword, also soaked applies to splash which is an advanced class skill. I mean its also a basic spell that costs little FP, but I could see it getting a range buff like Holy Arrow did, Holy Arrow used to be overall useless until it got doubled range. Rye's also the same way, its more useful than ryemei in some situations because its got more range than Ryemei. How does 8 range sound? Re: Kel - Fern - 06-30-2018 I haven't seen Kel get used in ages. I think 7 or 8 range sounds fine. Re: Kel - Miller - 07-01-2018 A range increase sounds nice, I'd be satisfied with 6-8 range. An additional effect like 'splash damage'(AOE) damage in 1~2 range around the target would also be a nice addition. Re: Kel - Snake - 07-01-2018 Range increase and a splash effect seems good enough. We don't have reliable water AoEs aside Rebia. Re: Kel - PantherPrincess - 07-02-2018 7-8 range and a splash effect sounds really good. I would suggest 2-3 range for the splash effect damage to close allies. |