Range Doom - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: Range Doom (/showthread.php?tid=5615) |
Range Doom - Noxid - 08-27-2018 The range runes in spacial dungeons (and I assume the ones in castles) can actually lower the range on certain weapons. I assume this is because rather than adding + range it just sets it to 6. Here an example First is without standing on the rune. Using a seed sniper and the marksman talent for range. Total of 9 range. Here is me on the rune. Total of 6 range Re: Range Doom - GSM - 08-27-2018 This more looks like the range runes set your attack range to 6, rather than adding to your attack range by 5. Which, I don't particularly mind, but it kind of makes no sense with a gun with superior range... Re: Range Doom - Raigen.Convict - 08-29-2018 Could we also allow dagger dance to work on them? Re: Range Doom - Neus - 09-26-2018 Range runes overwrite your attack range, yes. No, dagger dance won't be changed to work with them. |