Camping and you, Maybe hunting. - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Camping and you, Maybe hunting. (/showthread.php?tid=5620) |
Camping and you, Maybe hunting. - Shujin - 08-29-2018 Camps are fine as they are, they are fun little hang out locations for groups, that are just fine for a bit of casual RP. While it also invites people for casual ganks apperently, its otherwise rather save aswell, which is a good thing for Sigrogana to just be able to relax. However, I think camps could be used as a bit more are just some tiny casual RP spots and could be improved alittle on even in these tiny spots. Let's start with some issue I just find strange with camps or make little sense to me: Quote:-Campfire: Campfires regenerate health and FP overtime. Thats good but...Why? There is literally basically no use for them in camps to do that, because the times you need this regen maybe is when you are in the middle of dungeoning. You aren't leaving a BDP to set up a camp to regen, cause by the time you are done, the BDP you were in is most likely gone. So while nice feature, kinda weird in its execution currently. Are just the few issues I have with it, that I feel could be expanded on to make camps both, better RP spots and more interesting. Dev once said that he didn't want camps to be stressful things, as someone asked for near mallus region to have Dullahans swarm up on random, which in general I think is good thinking from Devs side, HOWEVER. It could be easy to satisfy both groups alike by adding a tiny little pop up window when you set up a Camp. Let people choose if they want a safe camp, just to be chilling in. Or to be a hunting camp, were monsters depending on region COULD pop up, maybe even tiny hunting zones that are a tiny bit larger, like a small forest.. An alternative to that would be, if you set specific "Bait" items in camps, that you could turn them into combat zones, but I prefer the different kind of camps. Simply cause I would like to get a feature in the game that enables literal Hunters. Make more survival items/skills for these kind of camps, that allow to maybe ward uff monsters from a certain "Safe zone" within that camp, while you sit on your [strike]bonfire[/strike] Campfire resting, before going out and maybe do whatever within that Camp. I think having this could add another interesting perspective, in a characters everyday life, make the world feel much more alive and (I will never shut up about this, make me!) allow ways to improve the crafting system. It could also give people other ways of leveling and use for their story. What the fuck do I even have in mind?: A bit ago I overheard Dev say, that he was thinking about ways to allow people to actually build something on the map. I think these could go hand in hand with it veeeeery well. I only give a short summary of what I would like to see, instead of working it all out, since I am sure dev has is own ideas: Quote:-An Option to generally save the lay out of a Camp, for normal RP purposes. Having you not needing to redecorate it every time thanks to DC/Reboot/or whatever reasons. So yeah some of them are probably something for not SO close future, but some would increase quality of life even for normal camps. I would generally like to hear the thoughts of Dev about somethings here mostly, I would like to help providing Icons if he is interested in such or similiar concept. It would also give reason to leave Sigrogana, our save little sanctuary at times to go camping somewhere else. Reward the dareing! Re: Camping and you, Maybe hunting. - Raigen.Convict - 08-29-2018 You have my signature, godspeed. |