Show Mercy - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Show Mercy (/showthread.php?tid=5764) |
Show Mercy - Snake - 12-20-2018 Aside the trait not really working, I'd like to suggest some ways to make it more immersive/reliable to be used in PvE. Show Mercy should probably be revamped to work like this: - It grants a buff that lasts for 2 rounds to the enemy. The buff allows enemy Players to use 'End Combat' in Serious, and monsters to have a (Mercy LV + 1 per 1% missing HP)% chance to give up fighting at the beginning of the next round, and flee from combat during the status effect phase, otherwise it will fail. - The Mercy LV is increased by Character Level/2 + Scaled WIL - 10. - If the monster is suffering from Fear/Hesitation/Charm/Confusion, the Mercy LV should be doubled before being applied on them. - If the Show Mercy fails to sway a monster NPC, the monster will become frenzied. That should remove their Fear/Hesitation/Charm/Confusion, grant them Charge LV6, inflict Hunted (LV = Monster Level) on the causer, and also inflict 'Focus' status effect on the causer, so they can rush down at the one who 'provoked' them. The duration should probably be 2 rounds. - Bosses should be immune to this. |