More help for Bonder! - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: More help for Bonder! (/showthread.php?tid=5999) |
More help for Bonder! - Senna - 03-05-2019 NOW THEN! About small/Okay adjustments for Bonder class Youkais! I'm mainly all about the Youkais actually being worth something, like GS. I've already suggested a way to help with it's survivability here http://www.neus-projects.net/viewtopic.php?f=8&p=35603#p35603 however it's time to make some suggestion for the Youkai's strength. In my eyes, Grand Summon is the class that's all about strength in numbers while Bonder was all about power in only focusing on one to three youkais. Basically quality (Bonder) vs quantity (GS) But if we're talking about the differences, GS has more going for it than Bonder--To the point you're better off using that class over Bonder OR even using engineer over Bonder. It's not because of status or anything, it's because the Grand Summoner class has different ways to utilizes its Youkais comparing to the other. TL:dr I have a small list of stuff that could put Bonder Youkais on the map again. So people don't simply run Grand summoner over it; allowing the players to actually choose between Bonder or Grand Summoner. First - Quote:First suggestion: Letting Spiritual Bond passive increase all Youkai to 60 instead of just the bonded. Second - Quote:Second Suggestion: Reduce the FP cost for fast offense (By half maybe) and reduce the momentum bonus for Bonded by 1 as the trade off. Third - Quote:Third Suggestion: Synchro Summon needs a mini rework. Increase the Duration by +3 on bonded Youkai and if the player only has one Bonded, whenever it's summon, it and the player gains permanent Duration whilst increase the Youkai's stats bonus by 4. This last until the Youkai dies or until it's unsummon. As for the player's SS stats if the that happens, it resets three rounds. Fourth - Quote:Final Suggestion: A small bonus on Two Souls Beyond - Reduce the Bonded Summon momentum by 1 and increase it by 1 each time a bonded Youkai was summoned. And if the user only has one Bonded Youkai, the FP to sustain it would be reduced. I'd like to see what the others have to think about these suggestions/Balancing and if you guys have anything you'd like to add to it, disagree with or changes. It's all about making Bonder class Youkais worth something more than just another way to hurt the player. |