Create Spectre too Tricksy - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: Create Spectre too Tricksy (/showthread.php?tid=6245) |
Create Spectre too Tricksy - EenKogNeeto - 06-07-2019 What happens: Currently, you technically aren't in the tile the spectre that represents you is in, which means in very rare situations things wont effect you that should. The Issue: Mostly to do with spells like Domino Resonate, the spectre will get knocked back and killed but the person inside will be perfectly fine. Potentially leading to there being /no/ spectre on the field and them being untargetable entirely. Lost to the void until their next turn and most importantly, not getting knocked down at all despite getting hit by it. No idea how things are coded to guess at a solution sadly. Further details: Observed multiple times knocking an enemy into another enemies created shade, where they spawn on their next turn out of the void completely unharmed or CC'd by the domino resonate that 'struck' their illusion-self. Re: Create Spectre too Tricksy - EenKogNeeto - 06-29-2019 Consistently repeatable. Re: Create Spectre too Tricksy - Neus - 07-05-2019 If this is just Domino Resonate, it's just how the spell works. It only hits the first target it encounters, which will be the Shade. Re: Create Spectre too Tricksy - EenKogNeeto - 07-05-2019 Neus post_id=37069 time=1562326163 user_id=2 Wrote:If this is just Domino Resonate, it's just how the spell works. It only hits the first target it encounters, which will be the Shade. Kinda still an Issue since it temporarily deletes someone from existence until they just magically pop back into place. But situational enough I guess it can be ignored if it would require drastic changes to fix. Re: Create Spectre too Tricksy - Neus - 07-06-2019 They are still there, you just can't see them. |