Really, REALLY Wild Ride (v2.08b) - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: Really, REALLY Wild Ride (v2.08b) (/showthread.php?tid=6383) |
Really, REALLY Wild Ride (v2.08b) - Ryuzaki - 08-25-2019 It appears that wild ride is actually functioning with some wrong numbers. What I mean by this is, the skill states that the SWA for your gun is treated at 25% its original value, whereas from some testing, it appears to be treating it as reduced by 25%. Leading to some rather hilariously painful results in 2v2 battles. Debug is as follows, tested with a crazy coyote. Debug: Wild Ride - /obj/skill/wild_ride Debug: Checking cost negation effects. Debug: Before Use Skill called. Shackled Serpent, OOC Huntress, Wild Ride, 1 Debug: Attack type: /obj/skill/fe_attack/gun Debug: Serendipity; rounds = 1, rounds_over = 1, bonus_dmgs = 115, bonus_dmg_over = Debug: bonus_dmg_this = 115 Debug: Basic Attack - Weapon Serendipity; 0 Debug: Total Power for Serendipity / Serendipity was 0. Debug: Critical Multiplier for this attack is: 170.34% Debug: no_armor was in flags Debug: projectile was in flags Debug: Attack type: /obj/skill/fe_attack/gun Debug: Serendipity; rounds = 1, rounds_over = 1, bonus_dmgs = 115, bonus_dmg_over = Debug: bonus_dmg_this = 115 Debug: Basic Attack - Weapon Serendipity; 0 Debug: Total Power for Serendipity / Serendipity was 0. Debug: Critical Multiplier for this attack is: 170.34% Debug: no_armor was in flags Debug: projectile was in flags Debug: Attack type: /obj/skill/fe_attack/gun Debug: Serendipity; rounds = 1, rounds_over = 1, bonus_dmgs = 115, bonus_dmg_over = Debug: bonus_dmg_this = 115 Debug: Basic Attack - Weapon Serendipity; 0 Debug: Total Power for Serendipity / Serendipity was 0. Debug: Critical Multiplier for this attack is: 170.34% Debug: no_armor was in flags Debug: projectile was in flags Debug: Attack type: /obj/skill/fe_attack/gun Debug: Serendipity; rounds = 1, rounds_over = 1, bonus_dmgs = 115, bonus_dmg_over = Debug: bonus_dmg_this = 115 Debug: Basic Attack - Weapon Serendipity; 0 Debug: Total Power for Serendipity / Serendipity was 0. Debug: no_armor was in flags Debug: projectile was in flags Debug: Attack type: /obj/skill/fe_attack/gun Debug: Serendipity; rounds = 1, rounds_over = 1, bonus_dmgs = 115, bonus_dmg_over = Debug: bonus_dmg_this = 115 Debug: Basic Attack - Weapon Serendipity; 0 Debug: Total Power for Serendipity / Serendipity was 0. Debug: Critical Multiplier for this attack is: 170.34% Debug: no_armor was in flags Debug: projectile was in flags Debug: Attack type: /obj/skill/fe_attack/gun Debug: Serendipity; rounds = 1, rounds_over = 1, bonus_dmgs = 115, bonus_dmg_over = Debug: bonus_dmg_this = 115 Debug: Basic Attack - Weapon Serendipity; 0 Debug: Total Power for Serendipity / Serendipity was 0. Debug: Critical Multiplier for this attack is: 170.34% Debug: no_armor was in flags Debug: projectile was in flags I would have screenshotted this, however it is incredibly long, and doesn't fit on my screen. Furthermore, from the battle log, with a swa of 106 (Slightly higher in battle due to racial stats) I am doing 80 damage during wild ride without a crit, and 137 during (50% crit damage from GUI) OOC Huntress attacks Arctic Albatross with Serendipity and hits them! Arctic Albatross takes 80 Pierce physical damage. (Serendipity) Something seems a bit fishy here, and may require a look. EDIT: I should also add, outside of actual team fights, AKA when it comes to fighting 2 enemies, rather than 3-5+, the skill isn't as overwhelming. But when it comes to just 2 opponents, being able to drop out 600+ damage this easy is just absurb. Fun, but definitely broken. Re: Really, REALLY Wild Ride (v2.08b) - Neus - 09-25-2019 This has been corrected. |