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Guard Break vs. Eviter/Stalemate - Printable Version

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+--- Thread: Guard Break vs. Eviter/Stalemate (/showthread.php?tid=6413)



Guard Break vs. Eviter/Stalemate - Kameron8 - 09-05-2019

After digging through history, I found an applicable thread on the topic of Guard Break bypassing Eviter, which I had asked about earlier today.

That thread is here: https://www.neus-projects.net/viewtopic.php?p=35391#p35391

The basic attack for Gigantys alone was the only thing changed to bypass these parry effects. This is confusing since no official patch notes mention this change (that I can see), and the response in the thread itself suggests it should be more universally applied.

Until otherwise told this isn't a bug, I'll just wrap up with this: Skills and attacks that inflict Guard Break do not ignore Eviter or Stalemate, such as Lance de Lion.


Re: Guard Break vs. Eviter/Stalemate - Neus - 09-23-2019

If someone could put a quick checklist of the skills this affects I would be appreciative.


Re: Guard Break vs. Eviter/Stalemate - Kameron8 - 09-26-2019

From what I can see looking at all of the classes, the following are affected:

[list=]
[*]Lance De Lion
[*]Reaper Scythe
[*]Wazabane Combo Effect
[/list]

With these potentially being affected if new dual weapons are added, or a variant of Eviter/Stalemate:
[list=]
[*]Light Tomahawk
[*]Libegrande with Kraken
[/list]