Guard Break vs. Eviter/Stalemate - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: Guard Break vs. Eviter/Stalemate (/showthread.php?tid=6413) |
Guard Break vs. Eviter/Stalemate - Kameron8 - 09-05-2019 After digging through history, I found an applicable thread on the topic of Guard Break bypassing Eviter, which I had asked about earlier today. That thread is here: https://www.neus-projects.net/viewtopic.php?p=35391#p35391 The basic attack for Gigantys alone was the only thing changed to bypass these parry effects. This is confusing since no official patch notes mention this change (that I can see), and the response in the thread itself suggests it should be more universally applied. Until otherwise told this isn't a bug, I'll just wrap up with this: Skills and attacks that inflict Guard Break do not ignore Eviter or Stalemate, such as Lance de Lion. Re: Guard Break vs. Eviter/Stalemate - Neus - 09-23-2019 If someone could put a quick checklist of the skills this affects I would be appreciative. Re: Guard Break vs. Eviter/Stalemate - Kameron8 - 09-26-2019 From what I can see looking at all of the classes, the following are affected: [list=] [*]Lance De Lion [*]Reaper Scythe [*]Wazabane Combo Effect [/list] With these potentially being affected if new dual weapons are added, or a variant of Eviter/Stalemate: [list=] [*]Light Tomahawk [*]Libegrande with Kraken [/list] |