Make Deadly Aim not shit - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Make Deadly Aim not shit (/showthread.php?tid=6428) |
Make Deadly Aim not shit - ValkyrieSkies - 09-18-2019 This is brief but simple - Anyone who has Arbalest as a class probably has Skill well into the softcap, so the Skill increase granted by DA really does bugger all. Just make it grant some raw Hit% instead and then DA will actually be worth considering. Re: Make Deadly Aim not shit - MakeshiftWalrus - 09-18-2019 We've all seen how utterly bonkers % increases are. I agree it should give something else than raw skill, but it should probably be flat increased hit, not based on percentage. Re: Make Deadly Aim not shit - ValkyrieSkies - 09-18-2019 Flat hit is what I meant, aye. Re: Make Deadly Aim not shit - Lolzytripd - 09-18-2019 Flat hit and a bonus to bow crit damage. Re: Make Deadly Aim not shit - Kameron8 - 09-18-2019 The soft cap system shines a pretty obvious light on how outdated this skill is, I agree. Considering Arbalest as a class currently only has Buster Cannon going for it, I could see a strong argument for making this at least usable. Flat hit, and potentially critical strike chance, seem most appropriate. I believe this can be given to allies, so that will also need to be taken into account for how much of a bonus it provides. Re: Make Deadly Aim not shit - Autumn - 09-18-2019 Arbalest should be slated for a rework, the class is still running into Pre-GR hard counter issues and as Kameron put it, it is Buster Cannon: The Class ever since Oil Chain's effect got essentially nerfed alongside Cinders. I'll note out that 90% of the time Arbalest is more suited to being a Fast hyper-damage build focused on killing something as fast as possible, which is contrast to Ranger which a lot of people like to use with Tank and aim to Crowd Control people. Deadly Aim adjustments are a good start, a very good start. Re: Make Deadly Aim not shit - ValkyrieSkies - 09-19-2019 Lolzytripd post_id=37693 time=1568832359 user_id=58 Wrote:Flat hit and a bonus to bow crit damage. Arbalest is already gunphobic enough despite making them a class weapon, let's not exacerbate that further. Re: Make Deadly Aim not shit - Lolzytripd - 09-19-2019 okay, flat hit and bonus crit damage. The reason I say bonus crit damage, deadly aim still needs to be a damage steroid of some kind and they don't need more crit chance, but could use something that adds to a critical's damage, I figure additional 5%per rank. Re: Make Deadly Aim not shit - ValkyrieSkies - 09-19-2019 In the current meta, getting a hit boost for multiple turns is already a fairly big deal though, I don't know if that's really necessary, however part of me wants to agree given that GUI/crit damage tend to be very underrepresented in-game. Re: Make Deadly Aim not shit - Lolzytripd - 09-19-2019 Its also in the name -DEADLY- aim Aim deadlier. crit damage represents that idea the best. |