[v2.12] Elemental Murder - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: [v2.12] Elemental Murder (/showthread.php?tid=6479) |
[v2.12] Elemental Murder - Autumn - 10-10-2019 It seems that Elemental Augment is getting bonus damage from holy for some reason or another, and I can't pinpoint exactly when this happened, but if my memory serves me correct (Which I am like 99% certain it is) this didn't used to apply a short while ago. This is a bit of a problem when you consider that with elemental overtime and holy applying to regular on-hit effects as well, you can obtain ludicrous and I do mean completely ludicrous amounts of damage with dagger dance, over 200 to even 350 damage per elemental augment tick, easily leading up to 1000 damage per Basic Attack/Sub Attack. To replicate simply hit a monster while equipped with elemental augment (Elemental over time optional) which is holy weak, a ghost or undead will work. Pictured: Elemental overtime damage w/holy vs without Re: [v2.12] Elemental Murder - Neus - 10-26-2019 This happens because it's applied as coming from the weapon itself. It's not a bug, just how it works currently. |