[Mage] Relent Gale - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: [Mage] Relent Gale (/showthread.php?tid=6519) |
[Mage] Relent Gale - Snake - 10-27-2019 Relent Gale has the possibility of knocking the user down, and it seems to be working as intended. That's not good for a buff, so make it more a 'buff'. My suggestion is simple: Could Relent Gale offer either immunity to knockdown, or reduce the momentum to recover from it by 2 while active if Mage is your Main Class? For instance, I'm talking about the knockdown passive that only triggers once, if you can manage not using it somehow you should benefit from the new iteration by being a little more nimble on your feet. Re: [Mage] Relent Gale - Autumn - 10-27-2019 We should really see if if the mage who casted relent gale getting knocked down by their opponent casting forced move instead of vice versa is a bug or not first cause that still doesn't sound like intended behavior If it is intended behavior then its really just removing the interaction all together because I really don't like how you have to cast and use the KD in the same turn otherwise you get punished for it. |