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pvp options - Printable Version

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pvp options - Lolzytripd - 01-26-2015

Pvp options

1) an option at the beginning of a fight to allow more than the standard 4 man party to join (party is disbanded after fight)

2) Stylish pvp

3)A group of npcs to aid a side ( rp purposes)
A) bandits
B) undead
C) guards (in town only, or if a guard badge item is in inventory)
D) plant enemies ( doriad outside towns only, doesn't work in oniga)

this would use standard dungeon loading to generate a group of enemies at the level of Player a + b /2 level ( leaders of both parties)

4)back attack

5)in houses, start combat in current positions

6) Slow down turn timers for rp option


Re: pvp options - Miller - 01-26-2015

"[url=http://neus-projects.net/viewtopic.php?p=3990#p3990 Wrote:Lolzytripd ยป Mon Jan 26, 2015 5:06 am[/url]"]Pvp options

2) Stylish pvp

3)A group of npcs to aid a side ( rp purposes)

C) guards (in town only, or if a guard badge item is in inventory)

I can get behind this; pretty sure stylish PVP was already sort of confirmed though.

As for the guard npcs, it should work as reinforcements only in major cities or around it.


Re: pvp options - Lolzytripd - 01-26-2015

Sure but the option should be set before the fight with who the guard nova aid