pvp options - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: pvp options (/showthread.php?tid=654) |
pvp options - Lolzytripd - 01-26-2015 Pvp options 1) an option at the beginning of a fight to allow more than the standard 4 man party to join (party is disbanded after fight) 2) Stylish pvp 3)A group of npcs to aid a side ( rp purposes) A) bandits B) undead C) guards (in town only, or if a guard badge item is in inventory) D) plant enemies ( doriad outside towns only, doesn't work in oniga) this would use standard dungeon loading to generate a group of enemies at the level of Player a + b /2 level ( leaders of both parties) 4)back attack 5)in houses, start combat in current positions 6) Slow down turn timers for rp option Re: pvp options - Miller - 01-26-2015 "[url=http://neus-projects.net/viewtopic.php?p=3990#p3990 Wrote:Lolzytripd ยป Mon Jan 26, 2015 5:06 am[/url]"]Pvp options I can get behind this; pretty sure stylish PVP was already sort of confirmed though. As for the guard npcs, it should work as reinforcements only in major cities or around it. Re: pvp options - Lolzytripd - 01-26-2015 Sure but the option should be set before the fight with who the guard nova aid |