Rogue needs actual dagger skills and "roguery" - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Rogue needs actual dagger skills and "roguery" (/showthread.php?tid=6740) Pages:
1
2
|
Rogue needs actual dagger skills and "roguery" - Snake - 02-16-2020 Well, with the site advertisement of Rogue being a class of backstabbing and all of that, why not give it atleast one or three new Dagger skills? On the top of my head, they could have those skills here: Quote:Dagger Rush Quote:Shadowstep**Akin to Geist Schritt (Red), you just dart to the tile behind the enemy on-foot, no teleport. This should make it counterplayable by Watchful Eye and also the Rogue susceptible to field effects such as Cinder, so they have to plan right their reckless dash. Quote:Whirlwind Slash Quote:Mug Quote:Viper's Kiss Quote:Rose's Kiss Quote:Gale's Kiss Quote:False Surrender Quote:Flight or Flight Re: Rogue needs actual dagger skills and "roguery" - Grandpa - 02-16-2020 no percentage increases in damage please, especially not on a base class. some of these sound alright otherwise. fight or flight sounds like it'll get abused somehow, probably by criminals. the kiss skills all sound wonky at best. mug sounds like it would be better suited as the potential skill of bandit weapons. whirlwind slash is a pretty much guaranteed no effort kd. honestly, rogue shouldn't have ton of autohits imo. their power kind of comes in with roguery, which is more in line with basic attacking. Re: Rogue needs actual dagger skills and "roguery" - Autumn - 02-17-2020 Basic attacking should be central part of Rogue/Dagger skills given they are heavily crit damage reliant and not SWA reliant, as we've seen with Fray countless times, an autohit dagger skill just doesn't get satisfying damage. Mug can work if its got a cooldown attached to it like you mentioned, just make it require steal rank 5, steal's actually not that great straight up to use and is accessible by an accessory of all things, so an upgrade to it for Rogue specifically is much needed. Dagger Rush can work as an 'ultimate' skill for daggers, here's what I had written for rogues in a stray notepad of mine, very similar except its basic attacks instead: (Think Eclair but for rogue) Quote:Rogue - Excel Links (Dagger only, 3m, 5 round cooldown, 50/51/52/53/54 FP Cost) And finally I think Dagger Dance should be changed for Rogue in general, its not healthy with on-hits but it really sucks without them, I think buffing the damage from 20% to 30% + Ignores armor would be very good for it, but in exchange make it reduce on-hit effect damage by the same amount (70%) so that on-hit builds don't get nutso with it. A lot of the things I do agree with in this thread, Rogue doesn't feel like a dagger class, it feels like a mix-mash of utility that isn't even that good, and whatever dagger synergy it does have is just not good, making it kind of the worst base class in the game actually. Re: Rogue needs actual dagger skills and "roguery" - Slydria - 02-17-2020 Well... I certainly agree that Rogue could use new skills, especially for Daggers. I'll just slide in some more ideas: Fluttering Hummingbird Flying Merganser Cut and Run Crooked Shot Trapshooting Re: Rogue needs actual dagger skills and "roguery" - Senna - 02-17-2020 Some of the skills suggested, I'd say should split between three rogue classes; Void Assassin, Spell Thief and base Rogue class. It would be nice to have some skills like this among the classes since Rogue's basic attack crippling weaknesses is the lack of a dashing skill, decent autohits since dagger scaling aren't that big or a way to basic attack check that doesn't leave them in line of fire. (Especially if they're running Mirage Scale. It's a doom fight) Re: Rogue needs actual dagger skills and "roguery" - WaifuApple - 02-20-2020 I don't think any new dagger skills should be split between the other classes, too. I think there's a very deep lack of stuff for base rogue to use for daggers and I think every bit of attention could go to that, rather than adding more to classes that already have enough, instead of it especially considering they can basically get it anyway because it's their base. I do quite like Sly's ideas. Re: Rogue needs actual dagger skills and "roguery" - Senna - 02-20-2020 I'm not too sure about that. I've played all rogue classes and I can safely say, for dagger skills, rogue lacks alot, ST has only one good dagger gimmick, the others are just there and VA dagger skills are very underwhelming, only really good basic attack wise. Alot of skills were suggested here so, it's part of the reason why I suggest them split between each. Re: Rogue needs actual dagger skills and "roguery" - WaifuApple - 02-20-2020 Not all skills here would be accepted, if any. If the ones that did were put into rogue, the other classes would get access to them anyway. These are more tailored towards being basic rogue stuff. If we were to get more / better stuff for the other classes, I'd want them to be suggested with those classes in mind, to see what would come of it. Re: Rogue needs actual dagger skills and "roguery" - Snake - 02-27-2020 They're not a competitive basic class, as that IC training of yours proved, Appo. I was naked through all of the game, taking Eclairs to the face every nth round without much to do but try to poke them in the back. No, I don't want all those skills to be added at once. What I truly want is atleast one or another that catches Dev's eyes to be. Preferably an auto-hit with additional effects or more Crowd Control options, since they lack that. Re: Rogue needs actual dagger skills and "roguery" - Shujin - 03-09-2020 While I also agree with rouges needing a bit more dagger stuff, I would like to see not ONLY autohits. Its one of the classes that benefits alot on basic attacking, so it would be feel like a wasted opportunity not add something to capitalize on that, and maybe make them less reliant on maining Duellist for momentum costs. But Slys skills certainly covers that Avenue plenty. Though maybe a 2M basic attack with reduced strength would be nice too, for those non-duelist rouges. (Encouragign dual daggering is also cool) |