[v.2.19b] Let's Pierce the Skies (Skyshot) - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: [v.2.19b] Let's Pierce the Skies (Skyshot) (/showthread.php?tid=6763) |
[v.2.19b] Let's Pierce the Skies (Skyshot) - HexGirlBestGirl - 03-06-2020 Today, i'm here to talk about something out there that's a bit of a remnant of a special attack. Yeah. That's right. Skyshot. Skyshot is a move that can only be used on flying monsters or airborne enemies as a whole. All it does? A simple basic attack that has +100 Critical added to it. Sounds neat, right? But let's enhance our focus on that image before. What's that? Oh no... that's not right... it costs five momentum to use??? 5M. Five. Skyshot is rarely used outside of PvE or simply absolute poor strategy or planning on the enemies side in PvP. Why, you might ask? Because it's nigh impossible to land due to how the action economy works. Let's do some math, shall we? I'll start by giving you a an almost full list of ways to even begin to get the enemy airborne and then explaining why each action is far too unrealistic to even net Skyshot with unless you're in Stylish. Those that are highlighted in Red are a no-go or reliant on starting with 8m+, Triggering an Elemental Weakness or Stylish. Those that are highlighted in green are a valid combo for it with no shenanigans needed Simple 1-2-3. Yellow is either an uncertain one or a really iffy one that 'technically' can work to allow getting Skyshot off with under specific conditions. To prevent overloading the space of this entire topic, feel free to click the spoilers for all the detail on why they're that and not. (Spoilers: 90% of it is just gonna be 'Because the action economy literally doesn't allow for it so it's not even a valid option to begin with' unless you're a Duelist for Riposte or a Duelist for Fleur (not mandatory btw) as well as 'Airborne ends when a turn changes' but there's more there. If you care about that or my thoughts on it.) Now, the LIST.
Lift Off is simple. You play a Firebird. You pressy press the button. It launches an enemy. Boom. They get launched into the air. Although, as with what was defined here, this has three primary issues.
Corvis Cannon. Woah boy, you shooty shoot someone and it puts black feathers on them for 3 rounds. Any wind damage during this time pushes them up and airborne into the sky. This is an iffy one since technically, yes. You can nail a Skyshot combo with this.
Rising Tide. Oh boy. Where do I begin with this one. I swear, i'm feeling like i'm gonna be repeating myself here again. That's gonna happen a lot. [marquee]No, seriously. I'm going to probably repeat myself.[/marquee]
Gravestone? Ghost skill. Knocks the enemy airborne and deals damage while also pushing them back a tile and even giving you double damage from your Claret Call. Even makes your Wraithguards not die as hard. Pretty multi-facet skill. Automatic Duelist Tier.
Crashing Bull. DH Skill. Matador Stance. Darkness Damage skill. Can only be used while airborne. Nice, easy, simple. Nice synergy with Eresh. Of course. Knocks things airborne as well. Still iffy as all hell.
Oh boy. This one's gonna be fun. Since this is the time i've most reliably and most often seen Skyshot to begin with. Since Air Shafts are lingering airborne kinds. Yeah, that's right. Air Shafts are tasty, kids.
Riser. Likely the easiest method to landing Skyshot. 1m method to knock someone airborne. Only costs 2 Magical Feathers which are not hard to gather. Wonderful. Really not much to say about this.
An absolutely cursed move. Swooping Strike. An airborne strike that swoops you down from Point A to Point B and knocking all enemies airborne that get hit along the way. Now that's what I call mobility, baby. Although...it's an autohit.
Alright. You see Swooping Strike above me? That guy has nothing on what i'm about to show you. Check this out. Raijinken. 3M Move (only with a Katana, 4M otherwise) on a Duelist Promo named Kensei. Knocks you and the target both airborne. You have to be within 1 Range or Combo into it from another Kensei Skill if you want more range via the AoE Kensei Combo. Seems fine, right? Of course. But nonono. This one is gonna be super tricky. Raijinken is also one of the only skills to explain exactly how Airborne works in the description.
Pointo Kickeru. Point. Kick. You literally fucking KICK the target into the air. Powerful. Yeah. It's 3M. Now, technically Chimera Style can allow you to combo into this for 2M but you know why that's irrelevant. It follows the same issues that Rising Tide also has.
Crane Hop. A wonderful skill. This is how I get my powerful warrior combos sometimes. You jump into the air, if it hits a target, they become Airborne instead of you. 2M. Powerful. So.
You literally make a big ass explosion. When it detonates at the start of a new round, the enemy goes airborne if you're enchanted with Nerhaven and gets knocked back. Then they land. So. But it makes you go airborne. Food for thought.
So with all of that out of the way. It's clear to see how hard and tedious and unfair at times it can be to land Skyshot. It's a special attack that offers an admittedly great critical bonus but. For the action economy that it holds as well as the classes that have the access to the easiest ability to make someone airborne while also comboing into Skyshot, it just doesn't seem right that this is the only real unusable on-frequent Special Attack currently granted by the trait. So. Time to propose le change. What change, you ask? Simple. The first and obvious one... All of this can be solved by a literal simple change. Just make it 4M and only have an increased like, 25 or 50 Crit instead. That's really all you gotta do and this'll see far more usage than it does now. Just lowering it by one mere momentum and reducing the severe bonus to Crit it gives as a result of making it more usable. Since it's hardly important of how good it is for the bonus when the requirements to use it makes it have to be borderline painstakingly inferior to just not using it due to class and gear requirements. Second! If the first is not good enough or even too worrying for some due to how it could potentially just turn into a more momentum consuming shot for more crit. Simply change it entirely to something. Like a hipfire or quick shot that takes less momentum (2m) but does 75% less damage and has 50% less hit or something. If it has more momentum to cost, it should have more gain from it. If it has less momentum, it should have less of a benefit as a result. Of course, put that shit on a 3 turn cooldown or something. Doesn't sound like the best suggestion for me, personally but i'm sure it'll provide food for thought for someone out there to expand upon. Just a little something quick to get it rolling. tl;dr: Skyshot sucks, is hard to combo into without abnormal class combos or giving up meaty bonuses for the sake of building around it which tends to be inferior to just not building around it and making a proper Archer Build. So change it from 5M to 4M and reduce the critical bonus from 100 to 25 or 50 or just change it entirely aka remove it. Thanks for reading, I guess. [marquee]BONUS ROUND!!![/marquee] Points to whoever can tell me all the times and ways they've used Skyshot outside of PvE or haven't regretted it and combo'd into it! Knowledge is power, and knowing how the absolute hell you're using this skill is pivotal to how--or even if it needs to be changed. Re: [v.2.19b] Let's Pierce the Skies (Skyshot) - K Peculier - 03-06-2020 buff bows Re: [v.2.19b] Let's Pierce the Skies (Skyshot) - Autumn - 03-06-2020 Bows are plenty strong, but Skyshot is basically useless, I'd rather trade its sheer numbers for usability instead. Instead of +100% critical strike chance on a weapon that already statistically hits REALLY high critical numbers already, why not instead make it cost 3 momentum and do an additional effect to airborne enemies? Like knock them back a very large distance and/or knock them down. Re: [v.2.19b] Let's Pierce the Skies (Skyshot) - Aqua - 03-06-2020 I'm all for having skyshot cost 3M to be honest. The skill itself is pretty eh altogether. It doesn't work on many things besides that one flying fireblood mob. It's pretty much useless as spo said. Re: [v.2.19b] Let's Pierce the Skies (Skyshot) - PantherPrincess - 03-06-2020 I'm with Spo. Lower the momentum cost and I personally would like to see it instead inflict an effect like so: Piercing Fracture - "-10 armor & -10 defense for 3 rounds." or maybe something with a guard break effect included but Lance does that already. Re: [v.2.19b] Let's Pierce the Skies (Skyshot) - Fern - 03-06-2020 The last time I saw this get used was years ago, I'm actually not joking... I think that making it 3M and knock down on hit works. Or get 50% more critical damage, instead of crit chance. Re: [v.2.19b] Let's Pierce the Skies (Skyshot) - Shujin - 03-09-2020 I believe I have pointed out the weirdness of 5 M moves before. This move can technically only be used after cranehopping on someone (or riser I guess) and then you are facing with bow hit penalty for close range like crazy. Skyshot really is one of those moves thats just flat out unuseable in an yreasonable way. So yeaaaaah, something instead and/or making it a 3 M move or at the very least 4 M, makes it useable. I guess lower the overall crit gain, add crit damage, and its fine? (As 4 or 3 M move so you can actually combo into it?) Knockback/Down is also fine. or something unique? Maybe enhanced damage for your next bow attack? I have no real opinion on it, just know that this skill is actually in useful levels down there with Insulate, if not worse. I still think Airborne in general could need an overhaul, to make it more meaningful in a fight to add tactical layers of team play. |