[2.23] A little too wet - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: [2.23] A little too wet (/showthread.php?tid=6811) |
[2.23] A little too wet - Haunted Evil Pajamas - 04-21-2020 This is once again another easy to find, but I couldn't find a post on it. Upon using Splash to inflict soaked on an enemy, it seems to grant much more lightning weakness than just 15% Tested against enemies and PvP, using a Charge Mind Ryemei with and without Splashing. When the enemy was soaked, the CM Ryemei did almost twice as much damage and procced weak despite the enemy having 10% lightning resistance already. How to replicate - Splash em and zap em. Re: [2.23] A little too wet - Autumn - 04-21-2020 To provide actual concrete numbers here to work from, its inflicting about double the weakness it should: Its about a 30% Lightning weakness rather than a 15% lightning weakness, bloody palms hunted is applying in this scenario for the little bit of extra damage difference. Re: [2.23] A little too wet - Lolzytripd - 04-21-2020 Is...it per chance... setting their innate resist to 0 then applying a 15% weakness? Re: [2.23] A little too wet - Neus - 04-22-2020 There were a bunch of instances of the elemental res/weakness statuses using the pre-optimization math, I went through and corrected the ones I found, so this and more will be corrected in 2.23c. |