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[2.23] A little too wet - Printable Version

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[2.23] A little too wet - Haunted Evil Pajamas - 04-21-2020

This is once again another easy to find, but I couldn't find a post on it.

Upon using Splash to inflict soaked on an enemy, it seems to grant much more lightning weakness than just 15%

Tested against enemies and PvP, using a Charge Mind Ryemei with and without Splashing.

When the enemy was soaked, the CM Ryemei did almost twice as much damage and procced weak despite the enemy having 10% lightning resistance already.

How to replicate - Splash em and zap em.


Re: [2.23] A little too wet - Autumn - 04-21-2020

To provide actual concrete numbers here to work from, its inflicting about double the weakness it should:

[Image: f1dxK8b.png]
[Image: cAhTfFc.png]

Its about a 30% Lightning weakness rather than a 15% lightning weakness, bloody palms hunted is applying in this scenario for the little bit of extra damage difference.


Re: [2.23] A little too wet - Lolzytripd - 04-21-2020

Is...it per chance... setting their innate resist to 0 then applying a 15% weakness?


Re: [2.23] A little too wet - Neus - 04-22-2020

There were a bunch of instances of the elemental res/weakness statuses using the pre-optimization math, I went through and corrected the ones I found, so this and more will be corrected in 2.23c.