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The ultimate rune spinner technique - Printable Version

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+--- Thread: The ultimate rune spinner technique (/showthread.php?tid=6842)



The ultimate rune spinner technique - Swiftkusura - 05-07-2020

Real talk though this isn't really a technique and there's a reason it's showing up on the forum, where people can determine, mainly dev, whether it needs to be handled, SO LETS D-D-D-DEBATE

Anyways moving past the joke there due to the nature of warding runes you can indefinitely cut off enemies reaching you, as well place a smoke to protect the two warding runes, then of course make a sandwhich and a rune spinner, go meet the neighbors, pray to jesus grab a soda take a name, anything really it's a free country here.

Here are some screenshots regarding it, and should help illuminate "Why this can be bad"

https://prnt.sc/scc20z screenshot of what the setup looks like before the smoke rune triggers

https://prnt.sc/scc2cu the same fight, you can see the knights and sniper attacking the rune instead of worrying about me

https://prnt.sc/scbv60 here's another fight in another corner where a snakeman mage is blatantly ignoring casting slithering earth on me *For an unknown reason, it CAN attack me, but it choosing not to, even after attacking the rune has failed*


Re: The ultimate rune spinner technique - Neus - 05-08-2020

Yeah, I'm aware stuff like this is possible and part of the reason for the change several patches ago was to help monsters avoid things like this. It's not really a 'bug', but it might need to be changed (likely the Smoking Rune). I'm just not sure what would be a fair compromise.