Reflections And Suggestions on Mirror Knight - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Reflections And Suggestions on Mirror Knight (/showthread.php?tid=6863) |
Reflections And Suggestions on Mirror Knight - EthanGreen - 05-10-2020 The mirror knight-errant is a conceptually and mechanically interesting boss with a nice gimmick that follows suit. However, the boss falls into a category where it snowballs into a statball with the highest defense and resistance imaginable. Making players have to run Arbalest in order to get any meaningful damage to it. Meanwhile, the Mirror Knight does not have any redeeming qualities when it comes to combat either -- it's just a statball with a basic attack. I've got a few suggestions for this that could be implemented to help reduce the boss's tank factor while trying to avoid tediousness (Though probably some of it is pretty tedious). Reducing Tank Factor No big need to CHUNK CHUNK CHUNK into that beefy defense [list=][*]Broken Mirror Status
Quote:While it isn't a direct change to the Mirror Knight's stats, it will allow sustained fire to be able to put down the Mirror Knight easier than before without having to necessarily rely on a Arbalest if the party does not have that option available. With this nerf, you can also include a decrease to defense and resistance aswell if the starting values are too absurd. Mirror Summons Whoa, Deja Vu. The mirror knight's summons have always been a bit lackluster, and not a real threat to the party as you wail on the helpless mirror knight. These next changes aim to beef up the summon while also giving players more opportunities to damage the boss. This will give the boss much needed repeatability other than seeing your friend's character as a basic attack mob. This change will give the boss two abilities that replace the current mirror knight summon ability. [list=][*]Perfect Reflection
[list=][*]Imperfect Reflection
Quote:While the summons aren't changed fully, they do pose atleast somewhat of a threat and have a benefit for taking them down. Rather than be some sort of wailing toddler on a man clad in plate armor. The effect on the imperfect summon could also apply to the perfect reflection at a higher value and the imperfect at a lower value for damaging the mirror knight. I hope these changes are atleast somewhat useful...? Maybe this can breathe some much more life into the ball rather than having it solely rely on stats. |