Quaking Bash - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: Quaking Bash (/showthread.php?tid=6967) |
Quaking Bash - Swiftkusura - 06-10-2020 While this bug is exceedingly specific, it's still one unless dev himself says it's intended due to the circumstances of its nature. Quaking which typically does a 3 range bash is applying it like a basic bash in damage/tile, and while not easily abusable *As that would imply dual element or a mage with a build that uses galren and tile damage* it's still potentially possible to acquire most of the effect of tile damage through quaking bash. I'm unsure if this is intended or not. Re: Quaking Bash - Swiftkusura - 06-21-2020 bringing this bad boy back to life because i was unclear about something. So this is to add context [attachment=233] As you can plainly see, quaking bash applied the frostbite along 3 tiles like a 1 tile push, the level of frostbite was 135 when I isendo'd it pulled 3 tiles but they hit one tile for a third of that. It's hard to recplicate but you pretty much have to be a rune mage if you want to even consider abusing this in the first place, but unless I get told "This is an intended feature of quaking bash" I'd rather push for this to be fixed so I'm allowed to quaking bash again- Re: Quaking Bash - Neus - 06-24-2020 This has been corrected. |